“With little time, and not much life left, Scho Bo left the nest with arms held high. Though the bolts from the Faerinese invaders pounded into his carapace, he felt no pain. As he charged the firers, he let loose a cry of rage and fury, knocking the invaders aside, and giving his broodmates a chance to retreat.”
—Jori Sah, History of the Hive, vol. 12
The Amette are a race born of strife and intrigue. Physically lackluster for the beginning of their lives, they flourish once they reach the age of metamorphosis, filling one of several roles needed within the hive. Likely the most xenophobic of all the races, the Amette find it difficult to understand their mammalian neighbors.
Designed by Spirits
The racial history of the Amette is a short one compared to most of the other races, and part of that is because they came into being only a few hundred years ago. Whereas the other races have long histories involving intrigue and travel, the Amette were created, forged by a small cadre of Spirits, the names of which have since been lost, though many claim to be their creators.
Made to Fit In
Unlike most other races, the Amette undergo a process of metamorphosis during their lives, and this is not determined by random factors. Instead, an individual Amette who is ready to progress to their next life-stage is taken under the wing of an already-metamorphosed Amette. This relationship culminates in the older Amette beginning the process of change in the younger one, leading to the full-blown metamorphosis. Most Amette remain very close to their Archetypes throughout their lives.
Strength Through Unity
Most creatures are well aware of the seemingly-impenetrable force the Amette put forth. This is due in part because they work so well together, but also because they quite literally create members of their race which they need, though the process of metamorphosis. By their very biology, the Amette require partnerships with others of their kind in order to transform, and their cultures reflect this interdependent nature. This unity gives them an unprecedented ability to protect themselves, as they can fill their rans wherever needed.
Beyond being an insectoid race, there is one major aspect of Amette physiology which separates them from other races, and that is their ability to undergo a permanent physical change, most usually referred to as their metamorphosis. While no Amette is forced to undergo a metamorphosis, it is almost unheard of for any member of a hive to not choose to undergo the process. For those Amette who live outside a hive it is somewhat more acceptable to not undergo the process, but even then it is unusual.
When born, an Amette is known as an Undifferentiated. These Amette possess six limbs, one pair of which is arms, the other two pairs being legs, so that the Amette is kept in a somewhat tauric shape. The Undifferentiated have no particular skills or advantages over other Amette. When the metamorphosis is undertaken, the Amette’s body physically changes, often dramatically.
The metamorphosis process cannot be initiated alone. The only way for an Amette to undergo a metamorphosis is to find another Amette to begin the process. The sponsoring Amette is referred to as the Archetype, and it can only impart the particular metamorphosis that it possesses. In other words, a Warden could not start an Undifferentiated Amette along the path to becoming a Keeper.
The Archetype who chooses to metamorphose an Amette begins to secrete a number of pheromones and hormones which cause the Undifferentiated Amette to start the transformative process. This can technically be done in very little time, taking as little as a day to prepare, but it almost never happens that quickly amongst the Amette. Even among the Amette who live in other cultures, there is a significant amount of trust and intimacy relegated to the metamorphic process, and so it takes quite some time before an Archetype is willing to allow the Undifferentiated to transform. What form this partnership takes varies according to culture, but it is usually something akin to a master/apprentice relationship, if not a parent/child one.
Amette Names
Amette traditionally carry two to three names in most cases. Their first name, most often no more than two syllables, is their given name. Following that is their clan name, a short, one syllable name. Finally, once an Amette undergoes metamorphosis, they will often take on the given name of their Archetype, usually joined to the end of their clan name with a “-”.
Male Names: Abo, Chalya, Ersul, Gronar, Ioth, Kukul, Mimon, Oier, Quarar, Setfaa, Ughul, Wepaw, Yiipo
Female Names: Bromni, Daedka, Fuurmo, Hiulja, Jetva, Lainka, Nurlaa, Peeston, Rurkah, Tainya, Vrikhul, Xiacha, Zounda
Clan Names: Bun, Cho, Daen, Eef, Fromn, Gul, Hyat, Jo, Kum, Leu, Mae, Nep, Poi, Qua, Rod, Ska, Tvar, Vrek, Wuim, Yug, Ziit
Amette Traits
Your Amette character has a number of potent abilities, due to their nature.
Ability Score Increase. Your Constitution score increases by 1.
Age. Amette begin life in a larval form, reaching their undifferentiated stage at roughly 3 years. Most Amette remain in the undifferentiated stage of life for 10 years, before deciding upon their Archetype, which extends their lives somewhat. All told, most Amette live about 50 years, although those who undergo their metamorphosis late can lengthen this by ten or twenty years.
Size. Undifferentiated Amette stand at just over 4 feet tall, and are around 100 pounds, but those who have undergone metamorphosis change this significantly. Your size is Size.
Speed. Undifferentiated Amette possess a walking speed of 30 feet.
Psychic Resistance. Amettes possess minds which are very shielded, which imparts upon them some measure protection against intrusion. You have resistance to psychic damage and advantage on saving throws against psychic damage.
Ultravision. All Amette possess the ability to see into the Ultraviolet spectrum. This is useful, as most of their hives are marked in the ultraviolet spectrum.
Unfazed Demeanor. You possess advantage on Charisma saving throws.
Languages. You can speak, read, and write Common and Amette.
Subrace. Four main subraces of Amette exist, each one of the metamorphosed forms: Keepers, Makers, Sentries, and Wardens. Unlike most races, you may choose to play an Undifferentiated Amette if you so desire. In that case do not choose any subrace, instead only using the basic abilities of the Amette. Otherwise, choose one of these subraces.
Keepers
Keepers are the knowledgeable members of the Amette. Possessed of the collective knowledge of an entire clan, there are very few Keepers within each hive, since not many are needed. While they retain their four legs, they are capable of using their front pair of legs as rudimentary hands when needed.
Ability Score Increase. Your Intelligence score increases by 2.
Size. Keepers remain quite small, gaining only a few inches after their metamorphosis.
Ancestral Knowledge. Part of the process of metamorphosing into a Keeper imparts a kind of historical memory into you. You are proficient with the History skill. In addition, you have advantage on all checks relating to remembering information about Amette history, mythology, natural philosophy, and metaphysics.
Extra Languages. Your racial memory has stretched your mind in many ways, including granting you the knowledge of other cultures. You know two additional languages.
Makers
Makers are unusual in that their middle limbs are not legs but a second set of arms. This aids them in their endeavors, as they primarily work with creating things.
Ability Score Increase. Your Dexterity score increases by 2.
Size. Makers jump in height to about 6 feet on average, as their backs straighten and their arms lengthen.
Movement Speed. Despite only possessing a single pair of legs, you are still very agile and quick. Your base movement speed is 35 feet.
Resin. Makers can produce a limited amount of thick resin from inside their bodies. You can make a number of pounds equal to your Constitution modifier per day (minimum 1). Each pound is about 1 liter in volume, or enough to make a single Tiny sized object. This resin is initially a thick, sticky substance which you can shape as you see fit. After 10 minutes, the resin sets, remaining in the shape it is in.
Secondary Arms. Makers have a secondary set of weaker arms located along their torso beneath their regular ones. These arms can be used to hold additional light items or equipment but may not attack, nor wield a shield. You may perform an additional object interaction on your turn if either hand is empty.
Sentries
Possessed of functional wings and quality eyes, the Sentries are the first line of defense to most hives. Sentries retain their four legs and two arms, but develop a pair of wings on their backs. Their eyes are advanced and enhanced, allowing them to see much more effectively.
Ability Score Increase. Your Wisdom score increases by 2.
Size. Sentries gain a small amount of height, becoming roughly 5 feet tall, but remain lithe and quick.
Infravision. You possess Infravision, which is effective out to 60 feet.
Wings. You possess two pairs of powerful wings. This allows you to fly at a speed of 30 feet.
You must be in a space wide enough to accommodate your wingspan to fly. Your wingspan is equal to twice your height.
When you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage taken, whichever is higher. If you fail the saving throw, you fall to the ground.
If you are wearing armor you are not proficient in or any Medium or Heavy armor, you may not fly.
You may not fly in normal backpacks or armor. The cost to alter your gear to be suitable for flight is equal to half the cost of the gear.
Wardens
In terms of physical prowess, no other Amette can compare with the Wardens. Designed entirely around protecting the hive and keeping it safe, the Wardens are very physically imposing, with their arms several times larger than other Amettes, as well as a much thicker carapace.
Ability Score Increase. Your Strength score increases by 2.
Size. By far the largest of the Amette, the Wardens grow to nearly 6 feet tall, their bodies incredibly bulky and large. Your size is Medium.
Movement Speed. Your increased bulk makes it harder for you move quickly. Your movement speed is only 25 feet.
Pincers. Your arms are massive and imposing, ending in two large pincers. These are natural weapons which deal 1d4 damage.
Thick Carapace. Your shell is thicker than your brethren, granting you increased protection. Your unarmored AC is equal to 13 + your Dexterity modifier.
I’ve always been fascinated with random tables, for almost anything you can think of. Encounters, magical effects, dungeons… it’s just a great thing of fun for me to have a giant table to roll on and see what comes out.
In that vein, I have created a randomized race builder, using Pathfinder’s rules for creating new races. It’s a fairly large document, but that’s because I actually went through and created random tables for every possible spell-like ability, which can result in some very interesting creations.
So, my challenge for all of you is this: use my generator to create a random race and then flesh it out! Explain what weird societies your new race lives in, what kinds of issues crop up in their day to day lives, and how they interact with other races around them.
I hope you make some great creations!
Here’s the Generator’s full text:
Each race rolls on the Race Type table to determine the Type of the race.
Then, roll on the Size table to determine the size of the race.
Then roll on the Speed Quality table to determine the base speed of the race.
Next determine ability scores of the race by rolling on the Ability Score table.
Following this, roll on the Language table to determine the type of languages the race possesses.
Finally, roll on the Racial Traits table to determine the traits possessed by the race. Most races possess at least 3 different racial traits, so roll for 3 different racial traits, or until you reach an RP total of 20 (or lower, if you desire a race closer to the standard ones), whichever comes last. Many of the racial traits will require you to roll on additional tables. Follow the directions as to what to roll on. Some of the racial traits have prerequisites. If you roll up a racial trait for which the race does not meet, either immediately give it the prerequisites (if not already determined), or roll again.
Step 1: Race Type
Roll | Type | RP |
01-05 | Aberration | 3 |
06-07 | Construct | 20 |
09-10 | Dragon | 10 |
11-15 | Fey | 2 |
16-80 | Humanoid | 0 |
81-85 | Monstrous Humanoid | 3 |
86-90 | Outsider (Native) | 3 |
91-95 | Plant | 10 |
96-100 | Undead | 16 |
Step 2: Size
d% Roll | Size | RP |
01-10 | Large | 7 |
11-60 | Medium | 0 |
61-90 | Small | 0 |
91-100 | Tiny | 4 |
Step 3:
d% Roll | Speed Quality | RP |
1-20 | Fast | 1 |
21-80 | Average | 0 |
81-100 | Slow | -1 |
Step 4: Ability Scores
First, roll on the Ability Score Style table. From there, roll for the ability scores affected randomly, using the following metrics.
For ability scores, if you need to randomly decide amongst any of the attributes, roll 1d6 (1=Strength, 2=Dexterity, 3=Constitution, 4=Intelligence, 5=Wisdom, 6=Charisma).
If you need to randomly decide amongst any physical attribute, roll 1d6 (1-2=Strength, 3-4=Dexterity, 5-6=Constitution).
If you need to randomly decide amongst any mental attribute, roll 1d6 (1-2=Intelligence, 3-4=Wisdom, 5-6=Charisma).
If you need to decide amongst any attribute minus a particular attribute, roll 1d6 and consult the appropriate metric above, ignoring any inapplicable result.
d% Roll | Ability Score Style | RP |
01-05 | Advanced | 4 |
06-15 | Flexible | 2 |
16-25 | Greater Paragon | 2 |
26-30 | Greater Weakness | -3 |
31-35 | Human Heritage | 0 |
36-40 | Mixed Weakness | -2 |
41-45 | Paragon | 1 |
46-50 | Specialized | 1 |
51-95 | Standard | 0 |
96-100 | Weakness | -1 |
Step 5: Language
d% Roll | Language Quality | RP |
01-20 | Linguist | 1 |
21-90 | Standard | 0 |
91-100 | Xenophobic | 0 |
Step 6: Racial Traits
Roll on table 6-1 to determine what kind of trait it gets, then roll on the appropriate sub-table to determine exactly what it gets.
d% Roll | Trait Type |
1-11 | Ability Score |
12-22 | Defense |
23-33 | Feat and Skill |
34-44 | Magical |
45-55 | Movement |
56-66 | Offense |
67-77 | Senses |
78-88 | Weakness |
89-100 | Other |
Ability Score Racial Trait
d% | Trait | RP |
01-17 | Advanced Charisma | 4 |
18-33 | Advanced Constitution | 4 |
34-50 | Advanced Dexterity | 4 |
51-66 | Advanced Intelligence | 4 |
67-83 | Advanced Strength | 4 |
84-100 | Advanced Wisdom | 4 |
Defense Racial Traits
d% | Defense Trait | RP |
01-02 | Ancient Foe (roll on the Monster Type table to determine what it applies to) | 3 |
03-04 | Battle-Hardened | 4 |
05-06 | Bond to the Land (Roll on the Ranger Favored Terrain table to determine what it applies for) | 2 |
07-08 | Breeze-Kissed | 4 |
09-10 | Cat’s Luck | 1 |
11-12 | Celestial Resistance | 3 |
13-14 | Cornered Fury | 4 |
15-16 | Crystalline Form | 2 |
17-18 | Deathless Spirit | 3 |
19-20 | Defensive Training, Greater | 4 |
21-22 | Defensive Training, Lesser (Roll on the Humanoid Subtype table to determine what it applies to) | 1 |
23-24 | Desert Runner | 2 |
25-26 | Dual-Minded | 1 |
27-28 | Duergar Immunities | 4 |
29-30 | Elven Immunities | 2 |
31-32 | Energy Resistance | 1 |
33-34 | Eternal Hope | 2 |
35-36 | Exalted Resistance | 3 |
37-38 | Fearless | 1 |
39-40 | Fiendish Resistance | 3 |
41-42 | Fire in the Blood | 3 |
43-44 | Halo | 2 |
45-46 | Hardy | 3 |
47-48 | Healthy | 2 |
49-50 | Hydrated Vitality | 3 |
51-52 | Illusion Resistance | 1 |
53-54 | Lifebound | 2 |
55-56 | Lucky, Lesser | 2 |
57-58 | Mist Child | 1 |
59-60 | Mountain-Born | 1 |
61-62 | Natural Armor | 2 |
63-64 | Plagueborn | 1 |
65-66 | Poison Resistance | 3 |
67-68 | Resist Level Drain | 1 |
69-70 | Resistant | 2 |
71-72 | Shadow Blending | 1 |
73-74 | Shadow Resistance | 2 |
75-76 | Spell Resistance, Greater | 3 |
77-78 | Spell Resistance, Lesser | 2 |
79-80 | Stability | 1 |
81-82 | Stone in the Blood | 3 |
83-84 | Storm in the Blood | 3 |
85-86 | Stubborn | 2 |
87-88 | Undead Resistance | 1 |
89-90 | Unnatural | 2 |
91 | Fey Damage Resistance | 3 |
92 | Improved Natural Armor | 1 |
93 | Improved Resistance | 2 |
94 | Lucky, Greater | 4 |
95 | Moon-Touched Damage Resistance | 3 |
96 | Skeletal Damaged Reduction | 2 |
97 | Damage Reduction | 4 |
98 | Elemental Immunity | 4 |
99 | Fast Healing | 6 |
100 | Rock Catching | 2 |
Feat and Skill Racial Traits
d% | Feat and Skill Traits | RP |
01-03 | Beguiling Liar | 2 |
04-06 | Camouflage | 1 |
07-09 | Cave Dweller | 1 |
10-12 | Craftsman | 1 |
13-15 | Curiosity | 4 |
16-18 | Emissary | 1 |
19-21 | Flexible Bonus Feat | 4 |
22-24 | Focused Study | 4 |
25-27 | Gift of Tongues | 2 |
28-30 | Gifted Linguist | 2 |
31-33 | Greed | 1 |
34-36 | Gregarious | 1 |
37-39 | Integrated | 1 |
40-42 | Master Tinker | 2 |
43-45 | Nimble Faller | 2 |
46-48 | Scavenger | 2 |
49-51 | Shards of the Past | 4 |
52-54 | Silent Hunter | 2 |
55-57 | Silver Tongued | 3 |
58-60 | Skill Bonus (Roll 1d%; on 01-75, roll once on the Skill table to determine which skill gains a bonus; on a 76-100, roll twice on the Skill table to determine which skills gain a bonus) | 2 |
61-63 | Skill Training (Roll twice on the Skill table to determine which Skills are class skills) | 1 |
64-66 | Skilled | 4 |
67-69 | Sneaky | 5 |
70-72 | Sneaky Rider | 6 |
73-75 | Sociable | 1 |
76-78 | Stalker | 1 |
79-81 | Static Bonus Feat (Roll on the Feats table to determine the type) | 2 |
82-84 | Stonecunning | 1 |
85-87 | Underground Sneak | 5 |
88-90 | Urbanite | 1 |
91-93 | Water Child | 4 |
94-96 | Nimble Attacks | 2 |
97-100 | Quick Reactions | 2 |
Magical Racial Traits
d% | Magical Traits | RP |
01-03 | Arcane Focus | 1 |
04-05 | Change Shape, Greater | 6 |
06-07 | Change Shape, Lesser | 3 |
08-10 | Deep Magic | 3 |
11-13 | Dissolution’s Child | 5 |
14-16 | Dreamspeaker | 2 |
17-19 | Elemental Affinity | 1 |
20-22 | Elemental Summoner | 2 |
23-24 | Elven Magic | 3 |
25-27 | Enclave Protector | 2 |
28-30 | Envoy | 1 |
31-33 | Fell Magic | 3 |
34-36 | Ferrous Growth | 2 |
37-39 | Fertile Soil | 2 |
40-41 | Fiendish Sorcery | 1 |
42-43 | Gnome Magic | 2 |
44-45 | Heavenborn | 3 |
46-48 | Hypnotic | 2 |
49-52 | Hypnotic Gaze | 3 |
53-55 | Immortal Speak | 7 |
56-58 | Lightbringer | 2 |
59-61 | Magical Linguist | 2 |
62-64 | Nereid Fascination | 3 |
65-67 | Object of Desire | 1 |
68-70 | Pyromaniac | 3 |
71-72 | Samsaran Magic | 2 |
73-75 | Seducer | 2 |
76-78 | Shadow Caster | 2 |
79-80 | Shadow Magic | 2 |
81-83 | Soul Seer | 4 |
84-85 | Spell-Like Ability, Lesser | Varies |
86-88 | Stoneseer | 2 |
89-90 | Stonesinger | 1 |
91-92 | Svirfneblin Magic | 2 |
93-94 | Treacherous Earth | 2 |
95-96 | Weather Savvy | 1 |
97 | Constant Spell-Like Divination (Roll 1d4; 1=Detect Magic, 2=Detect Poison, 3=Detect Secret Doors, 4=Detect Undead) | 3 |
98 | Shadow Travel | 5 |
99 | Spell-like Ability, Greater | Varies |
100 | Spell-like Ability, At-Will | Varies |
Movement Racial Traits
d% | Movement Traits | RP |
01-07 | Climb | 2 |
08-13 | Darklands Stalker | 4 |
14-20 | Fleet-Footed | 3 |
21-26 | Gliding Wings | 3 |
27-33 | Jumper | 2 |
34-40 | Mountaineer | 1 |
41-46 | Sprinter | 1 |
47-52 | Swift as Shadows | 3 |
53-58 | Swim | 2 |
59-64 | Terrain Stride (Roll on the Ranger Favored Terrain table to determine the appropriate terrain) | 1 |
65-70 | Vestigial Wings | 2 |
71-76 | Burrow | 3 |
77-82 | Fast | 1 |
83-88 | Flight | 4 |
89-94 | Powerful Swimmer | 1 |
95-100 | Expert Climber | 4 |
Offense Racial Traits
d% | Offense Traits | RP |
01-04 | Bite | 1 |
05-08 | Breath Weapon | 1 |
09-11 | Celestial Crusader | 7 |
12-14 | Elemental Assault | 1 |
15-18 | Ferocity | 4 |
19-22 | Gatecrasher | 2 |
23-25 | Hatred | 1 |
26-28 | Kneecapper | 1 |
29-32 | Magehunter | 4 |
33-35 | Orc Ferocity | 2 |
36-39 | Poison Use | 1 |
41-43 | Relentless | 1 |
44-46 | Sky Sentinel | 3 |
47-49 | Slapping Tail | 3 |
50-52 | Stench Aura | 4 |
53-55 | Sticky Tongue | 2 |
56-58 | Swarming | 2 |
59-61 | Terrifying Croak | 2 |
62-64 | Toxic | 1 |
65-67 | Weapon Familiarity | 1 |
68-70 | Wyrmscourged | 3 |
71-73 | Claws | 2 |
74-76 | Frenzy | 2 |
77-79 | Frightful Gaze | 6 |
80-82 | Natural Attack | 1 |
83-85 | Reach | 1 |
86-88 | Swordtrained | 4 |
89-91 | Tripping Tail | 3 |
92-94 | Elemental Weapons | 6 |
95-97 | Powerful Charge | 2 |
98-100 | Rock Throwing | 3 |
Senses Racial Traits
d% | Senses Traits | RP |
01-09 | Carrion Sense | 1 |
10-18 | Darkvision 60 Feet | 2 |
19-27 | Darkvision 120 Feet | 3 |
28-36 | Deepsight | 2 |
37-47 | Low-Light Vision | 1 |
48-56 | Minesight | 2 |
57-65 | Water Sense | 1 |
66-74 | Scent | 4 |
75-83 | See in Darkness | 4 |
84-92 | All-Around Vision | 4 |
93-100 | Blindsense | 4 |
Weakness Racial Traits
d% | Weakness Traits | RP |
01-15 | Light Blindness | -2 |
16-30 | Light Sensitivity | -1 |
31-44 | Negative Energy Affinity | -1 |
45-58 | Resurrection Vulnerability | -1 |
59-72 | Vulnerable to Sunlight | -2 |
73-86 | Elemental Vulnerability | -2 |
87-100 | Sunlight Powerlessness | -2 |
Other Racial Traits
d% | Other Traits | RP |
01-09 | Amphibious | 2 |
10-18 | Heroic | 4 |
19-27 | Hold Breath | 1 |
28-36 | Light and Dark | 1 |
37-45 | Multitalented | 2 |
46-54 | Prehensile Tail | 2 |
55-63 | Rodent Empathy | 1 |
64-72 | Treespeech | 2 |
73-81 | Grabbing Appendages | 6 |
82-91 | Multi-Armed | 4 |
92-100 | Quadruped | 2 |
Monster Type
d% | Type |
01-03 | Aberration |
04-06 | Animal |
07-09 | Construct |
10-12 | Dragon |
13-15 | Fey |
16-78 | Humanoid (Roll on the Humanoid Subtype chart to determine the specifics) |
79-81 | Magical Beast |
82-84 | Monstrous Humanoid |
85-87 | Ooze |
88-91 | Outsider (Roll on the Outsider Subtype chart to determine the specifics) |
92-94 | Plant |
95-97 | Undead |
98-100 | Vermin |
Ranger’s Favored Terrain
d% | Favored Terrains |
01-10 | Cold |
11-20 | Desert |
21-30 | Forest |
31-40 | Jungle |
41-50 | Mountain |
51-60 | Plains |
61-70 | Swamp |
71-80 | Underground |
81-90 | Urban |
91-100 | Water |
Humanoid Subtypes
d% | Humanoid Subtypes |
01-05 | Humanoid (Aquatic) |
06-10 | Humanoid (Catfolk) |
11-15 | Humanoid (Dark Folk) |
16-20 | Humanoid (Dwarf) |
21-25 | Humanoid (Elf) |
26-30 | Humanoid (Giant) |
31-35 | Humanoid (Gnoll) |
36-40 | Humanoid (Gnome) |
41-45 | Humanoid (Goblinoid) |
46-50 | Humanoid (Halfling) |
51-55 | Humanoid (Human) |
56-60 | Humanoid (Kitsune) |
61-65 | Humanoid (Orc) |
66-70 | Humanoid (Ratfolk) |
71-75 | Humanoid (Reptilian) |
76-80 | Humanoid (Samsaran) |
81-85 | Humanoid (Sasquatch) |
86-90 | Humanoid (Vanara) |
91-95 | Humanoid (Vishkanya) |
96-100 | Humanoid (Wayang) |
Outsider Subtypes
d% | Outsider Subtype |
01-04 | Outsider (Aeon) |
05-08 | Outsider (Agathion) |
09-12 | Outsider (Air) |
13-16 | Outsider (Angel) |
17-20 | Outsider (Archon) |
21-24 | Outsider (Asura) |
25-28 | Outsider (Azata) |
29-31 | Outsider (Chaotic) |
32-34 | Outsider (Cold) |
35-37 | Outsider (Daemon) |
38-40 | Outsider (Demodand) |
41-43 | Outsider (Demon) |
44-46 | Outsider (Devil) |
47-49 | Outsider (Div) |
50-52 | Outsider (Dwarf) |
53-55 | Outsider (Elemental) |
56-58 | Outsider (Evil) |
59-61 | Outsider (Fire) |
62-64 | Outsider (Good) |
65-67 | Outsider (Herald) |
68-70 | Outsider (Inevitable) |
71-73 | Outsider (Kami) |
74-76 | Outsider (Kyton) |
77-79 | Outsider (Lawful) |
80-82 | Outsider (Native) |
83-85 | Outsider (Oni) |
86-88 | Outsider (Protean) |
89-92 | Outsider (Psychopomp) |
93-95 | Outsider (Qlippoth) |
96-98 | Outsider (Rakshasa) |
99-100 | Outsider (Water) |
Energy Types
d% | Energy Type |
01-20 | Acid |
21-40 | Cold |
41-60 | Electricity |
61-80 | Fire |
81-100 | Sonic |
Skills
d% | Skill |
01-03 | Acrobatics |
04-06 | Appraise |
07-09 | Bluff |
10-12 | Climb |
13-15 | Craft |
16-18 | Diplomacy |
19-21 | Disable Device |
22-24 | Disguise |
25-27 | Escape Artist |
28-31 | Fly |
32-34 | Handle Animal |
35-37 | Heal |
38-40 | Intimidate |
41-43 | Knowledge (Arcana) |
44-46 | Knowledge (Dungeoneering) |
47-48 | Knowledge (Engineering) |
49-51 | Knowledge (Geography) |
52-54 | Knowledge (History) |
55-56 | Knowledge (Local) |
57-59 | Knowledge (Nature) |
60-61 | Knowledge (Nobility) |
62-64 | Knowledge (Planes) |
65-67 | Knowledge (Religion) |
68-70 | Linguistics |
71-73 | Perception |
74-76 | Perform |
77-78 | Profession |
79-81 | Ride |
82-84 | Sense Motive |
85-87 | Sleight of Hand |
88-90 | Spellcraft |
91-93 | Stealth |
94-96 | Survival |
97-98 | Swim |
99-100 | Use Magic Device |
FEATSSSSS
First, roll on the Feat Category table to determine what kind of feat the race gains. Then roll on the appropriate table corresponding to the proper category.
The bonus feats are automatically granted to all members of the race, so long as they meet the prerequisites. In this case ignore prerequisites based on race.
d% | Feat Category |
01-40 | General Feats |
41-80 | Combat Feats |
81-100 | Teamwork Feats |
d% | General Feats |
01-02 | Altitude Affinity |
03-04 | Antagonize |
05-06 | Big Game Hunter |
07-08 | Blood Vengeance |
09-10 | Bloodletting |
11-12 | Careful Speaker |
13-14 | Combat Advice |
15-16 | Combat Casting |
17-18 | Conceal Scent |
19-20 | Conviction |
21-22 | Cooperative Crafting |
23-24 | Corsair |
25-26 | Cosmopolitan |
27-28 | Counterspell, Improved |
29-30 | Eagle Eyes |
31-32 | Elemental Focus |
33-34 | Endurance |
35-36 | Eschew Materials |
37-38 | Fast Crawl |
39-40 | Fearsome Finish |
41-42 | Fey Foundling |
43-44 | Fight On |
45-46 | Free Spirit |
47-48 | Friendly Switch |
49-50 | Go Unnoticed |
51-52 | Great Fortitude |
53-54 | Green Guardian |
55-56 | Hero’s Fortune |
57-58 | Ironguts |
59-60 | Ironhide |
61-62 | Iron Will |
63-64 | Lie Low |
65-66 | Lightning Reflexes |
67-68 | Nimble Moves |
69-70 | Rhetorical Flourish |
71-72 | Rugged Northerner |
73-74 | Run |
75-76 | Shake It Off |
77-78 | Shared Insight |
79-80 | Sneaky Vagabond |
81-82 | Spell Focus |
83-84 | Spell Penetration |
85-86 | Splash Weapon Mastery |
87-88 | Steadfast Personality |
89-90 | Stone-Faced |
91-92 | Strong Comeback |
93-94 | Storm-Lashed |
95-96 | Sure Grasp |
97-98 | Taunt |
99-100 | Toughness |
d% | Combat Feats |
01-02 | Agile Maneuvers |
03-04 | Blind-Fight |
05-06 | Bloody Vengeance |
07-08 | Bludgeoner |
09-10 | Bodyguard |
11-12 | Brutal Grappler |
13-14 | Bullying Blow |
15-16 | Call Out |
17-18 | Catch Off-Guard |
19-20 | Cautious Fighter |
21-22 | Combat Expertise |
23-24 | Combat Reflexes |
25-26 | Coordinated Defense |
27-28 | Coordinated Maneuvers |
29-30 | Death From Above |
31-32 | Defensive Combat Training |
33-34 | Desperate Battler |
35-36 | Distance Thrower |
37-38 | Distraction Charge |
39-40 | Dodge |
41-42 | Elven Accuracy |
43-44 | Enforcer |
45-46 | Flanking Foil |
47-48 | Focused Discipline |
49-50 | Grudge Fighter |
51-52 | Halfling Slinger |
53-54 | Improved Initiative |
55-56 | Intercepting Charge |
57-58 | Intimidating Prowess |
59-60 | Kobold Sniper |
61-62 | Lookout |
63-64 | Measured Response |
65-66 | Mounted Combat |
67-68 | Opening Volley |
69-70 | Paired Opportunists |
71-72 | Point-Blank Shot |
73-74 | Precise Strike |
75-76 | Prone Slinger |
77-78 | Risky Striker |
79-80 | River Raider |
81-82 | Shadow Strike |
83-84 | Solo Maneuvers |
85-86 | Step Up |
87-88 | Swap Places |
89-90 | Sympathetic Rage |
91-92 | Throw Anything |
93-94 | Twinned Feint |
95-96 | Unarmed Strike, Improved |
97-98 | Undersized Mount |
99-100 | Weapon Finesse |
d% | Teamwork Feats |
01-04 | Allied Spellcaster |
05-08 | Ally Shield |
09-12 | Amplified Rage |
13-16 | Callous Casting |
17-20 | Disarm Partner |
21-24 | Duck and Cover |
25-28 | Elemental Commixture |
29-32 | Ensemble |
33-36 | Escape Route |
37-40 | Extend the Bulwark |
41-44 | Feint Partner |
45-48 | Horde Charge |
49-52 | Overwhelm |
53-56 | Pack Attack |
57-60 | Reckless Moves |
61-64 | Scarred Legion |
65-68 | Shielded Caster |
69-72 | Spirit of the Corps |
73-76 | Splash Volley |
77-80 | Stealth Synergy |
81-84 | Stone Dodger |
85-88 | Suppress Regeneration |
89-92 | Tandem Trip |
93-96 | Tribe Mentality |
97-100 | Wall of Flesh |
Lesser Spell-Like Ability
First roll on the School of Magic table and then roll on the appropriate sub-table to determine the exact spell-like ability gained.
d% | School of Magic |
01-13 | Abjuration |
14-25 | Conjuration |
26-38 | Divination |
39-50 | Enchantment |
51-63 | Evocation |
64-75 | Illusion |
76-88 | Necromancy |
89-100 | Transmutation |
d% | Abjuration |
01 | Abeyance |
02-03 | Adjuring Step |
04 | Alarm |
05-06 | Anti-Summoning School |
07 | Arcane Lock |
08-09 | Bestow Grace |
10 | Bullet Shield |
11-12 | Bullet Ward |
13 | Cloak of Shade |
14-15 | Corruption Resistance |
16 | Crimson Confession |
17-18 | Death From Below |
19 | Dragon Turtle Shell |
20-21 | Endure Elements |
22 | Endure Elements, Communal |
23-24 | Entropic Shield |
25 | Escaping Ward |
26-27 | Fallback Strategy |
28 | Forest Friend |
29-30 | Grace |
31 | Hex Ward |
32-33 | Hide From Animals |
34 | Hide From Undead |
35-36 | Hold Portal |
37 | Hold Shield |
38-39 | Invisibility Alarm |
40 | Line in the Sand |
41-42 | Miserable Pity |
43 | Obscure Object |
44-45 | Paladin’s Sacrifice |
46 | Peacebond |
47-48 | Protection From Arrows |
49 | Protection From Chaos |
50-51 | Protection From Chaos, Communal |
52 | Protection From Energy |
53-54 | Protection From Evil |
55 | Protection From Evil, Communal |
56-57 | Protection From Good |
58 | Protection From Good, Communal |
59-60 | Protection From Law |
61 | Protection From Law, Communal |
62-63 | Protection From Outsiders |
64 | Protection From Technology |
65-66 | Recentering Drone |
67 | Remove Fear |
68-69 | Resist Energy |
70 | Resistance |
71-72 | Sanctuary |
73 | Shield |
74-75 | Shield Companions |
76 | Shield of Faith |
77-78 | Shield of Fortification |
79 | Shield Other |
80-81 | Shield the Banner |
82 | Stunning Barrier |
83-84 | Suppress Charms and Compulsions |
85 | Surmount Affliction |
86-87 | Telepathic Censure |
88 | Theft Ward |
89-90 | Undetectable Alignment |
91 | Veil of Heaven |
92-93 | Veil of Positive Energy |
94 | Vestment of the Champion |
95-96 | Warding Weapon |
97 | Wave Shield |
98-99 | Winter Feathers |
100 | Word of Resolve |
d% | Conjuration |
01 | Ablative Barrier |
02-03 | Abundant Ammunition |
04 | Adhesive Spittle |
05-06 | Air Bubble |
07 | Blessings of Courage and Life |
08-09 | Climbing Beanstalk |
10 | Cloud of Seasickness |
11-12 | Create Pit |
13 | Create Water |
14-15 | Cure Light Wounds |
16 | Cure Moderate Wounds |
17-18 | Cushioning Bands |
19 | Delay Disease |
20-21 | Delay Poison |
2 | Dream Feast |
23-24 | Drench |
25 | Dust of Twilight |
26-27 | Euphoric Cloud |
28 | Fog Cloud |
29-30 | Ghost Wolf |
31 | Glitterdust |
32-33 | Glue Seal |
34 | Grease |
35-36 | Hanspur’s Flotsam Vessel |
37 | Icicle Dagger |
38-39 | Infernal Healing |
40 | Instant Armor |
41-42 | Ki Arrow |
43 | Lead Plating |
44-45 | Life Conduit |
46 | Life Shield |
47-48 | Light of Iomedae |
49 | Litany of Entanglement |
50-51 | Mage Armor |
52 | Mighty Fist of the Earth |
53-54 | Mount |
55 | Mount, Communal |
56-57 | Mudball |
58 | Obscuring Mist |
59-60 | Path of Glory |
61 | Phantom Steed |
62-63 | Pick Your Poison |
64 | Protective Spirit |
65-66 | Rejuvenate Eidolon, Lesser |
67 | Reloading Hands |
68-69 | Remove Paralysis |
70 | Remove Sickness |
71 | Restoration, Lesser |
72 | Restore Eidolon, Lesser |
73 | Retrieve Item |
74 | Returning Weapon |
75 | Returning Weapon, Communal |
76 | Sacred Bond |
77 | Shadow Bomb Admixture |
78 | Slipstream |
79 | Solid Note |
80 | Soothing Word |
81 | Stabilize |
82 | Stone Shield |
83 | Storm of Blades |
84 | Stumble Gap |
85 | Summon Cacodaemon |
86 | Summon Instrument |
87 | Summon Minor Ally |
88 | Summon Minor Monster |
89 | Summon Monster I |
90 | Summon Monster II |
91 | Summon Nature’s Ally I |
92 | Summon Nature’s Ally II |
93 | Summon Swarm |
94 | Thorn Javelin |
95 | Unseen Engineers |
96 | Unseen Servant |
97 | Vomit Swarm |
98 | Web |
99 | Web Bolt |
100 | Web Shelter |
d% | Divination |
01 | Ancestral Communion |
02 | Anticipate Peril |
03 | Aram Zey’s Focus |
04 | Beastspeak |
05 | Blood Biography |
06 | Blood Transcription |
07 | Carrion Compass |
08 | Cleromancy |
09 | Commune with Birds |
10 | Comprehend Languages |
11 | Create Treasure Map |
12 | Cultural Adaptation |
13 | Deadeye’s Lore |
14-15 | Detect Aberration |
16-17 | Detect Animals or Plants |
18-19 | Detect Chaos |
20-21 | Detect Charm |
22-23 | Detect Demon |
24-25 | Detect Evil |
26-27 | Detect Good |
28-29 | Detect Law |
30-31 | Detect Magic |
32-33 | Detect Metal |
34-35 | Detect Poison |
36-37 | Detect Radiation |
38-39 | Detect Relations |
40-41 | Detect Secret Doors |
42-43 | Detect Snares and Pits |
44 | Detect Thoughts |
45 | Detect Undead |
46 | Determine Depth |
47 | Diagnose Disease |
48 | Discern Next of Kin |
49 | Eagle Eye |
50 | Early Judgment |
51 | Elemental Speech |
52 | Embrace Destiny |
53 | Enemy Insight |
54 | Find Traps |
55 | Focused Scrutiny |
56 | Follow Aura |
57 | Gallant Inspiration |
58 | Guidance |
59 | Guiding Star |
60 | Heightened Awareness |
61 | Hunter’s Eye |
62 | Hunter’s Lore |
63 | Identify |
64 | Karmic Blessing |
65 | Know Direction |
66 | Know the Enemy |
67 | Kreighton’s Perusal |
68 | Lay of the Land |
69 | Lend Judgment |
70 | Locate Object |
71 | Locate Weakness |
72 | Page-Bound Epiphany |
73 | Petulengro’s Validation |
74 | Play Instrument |
75 | Read Magic |
76 | Read Weather |
77 | Residual Trackin |
78 | Reveal Mirage |
79 | Riversight |
80 | Secret Speech |
81 | See Alignment |
82 | See Invisibility |
83 | Sense Spirit Magic |
84 | Share Language |
85 | Share Language, Communal |
86 | Share Memory |
87 | Sift |
88 | Speak with Animals |
89 | Speak with Plants |
90 | Spell Gauge |
91 | Starsight |
92 | Status |
93 | Sure Casting |
94 | Tap Inner Beauty |
95 | Technomancy |
96 | Timely Inspiration |
97 | Tongues |
98 | Track Ship |
99 | True Strike |
100 | Whispering Lore |
d% | Enchantment |
01 | Abadar’s Truthtelling |
02 | Aid |
03 | Animal Messenger |
04 | Animal Purpose Training |
05 | Animal Trance |
06 | Anonymous Interaction |
07 | Bane |
08 | Beguiling Gift |
09 | Bestow Insight |
10 | Bestow Weapon Proficiency |
11 | Bleed For Your Master |
12 | Bless |
13 | Blessing of Luck and Resolve |
14-15 | Blessing of the Watch |
16-17 | Blood Rage |
18-19 | Bungle |
20-21 | Cacophonous Call |
22-23 | Call Animal |
24-25 | Calm Animals |
26-27 | Calm Emotions |
28-29 | Castigate |
30-31 | Challenge Evil |
32-33 | Charitable Impulse |
34-35 | Charm Animal |
36-37 | Charm Person |
38-39 | Command |
40 | Compassionate Ally |
41 | Compel Hostility |
42 | Confess |
43 | Confusion, Lesser |
44 | Daze |
45 | Daze Monster |
46 | Delay Pain |
47 | Delusional Pride |
48 | Enshroud Thoughts |
49 | Enthrall |
50 | Fairness |
51 | Forbid Action |
52 | Fumbletongue |
53 | Haze of Dreams |
54 | Heroism |
55 | Hideous Laughter |
56 | Hold Animal |
57 | Hold Person |
58 | Hypnotism |
59 | Ill Omen |
60 | Investigative Mind |
61 | Keep Watch |
62 | Knight’s Calling |
63 | Litany of Eloquence |
64 | Litany of Sloth |
65 | Lock Gaze |
66 | Lullaby |
67 | Memorize Page |
68 | Memory Lapse |
69 | Mindlocked Messenger |
70 | Moment of Greatness |
71 | Murderous Command |
72 | Nereid’s Grace |
73 | Oppressive Boredom |
74 | Pugwampi’s Grace |
75 | Qualm |
76 | Rage |
77 | Rally Point |
78 | Reckless Infatuation |
79 | Righteous Vigor |
80 | Seducer’s Eyes |
81 | Severed Fate |
82 | Sleep |
83 | Sow Thought |
84 | Stalwart Resolve |
85 | Suggestion |
86 | Swallow Your Fear |
87 | Tactical Acumen |
88 | Tactical Miscalculation |
89 | Toilsome Chant |
90 | Touch of Idiocy |
91 | Touch of Mercy |
92 | Unadulterated Loathing |
93 | Unbreakable Heart |
94 | Unnatural Lust |
95 | Unprepared Combatant |
96 | Unwitting Ally |
97 | Vexing Miscalculation |
98 | Wartrain Mount |
99 | Wrath |
100 | Zone of Truth |
d% | Evocation |
01-02 | Blistering Invective |
03-05 | Breeze |
06-07 | Consecrate |
08-10 | Contingent Action |
11-12 | Continual Flame |
13-15 | Dancing Lights |
16-17 | Darkness |
18-20 | Desecrate |
21-22 | Discovery Touch |
23-25 | Distracting Cacophony |
26-27 | Distressing Tone |
28-30 | Divine Favor |
31-32 | Faerie Fire |
33-35 | Fire of Entanglement |
36-37 | Flare |
38-40 | Flare Burst |
41-42 | Floating Disk |
43-45 | Gentle Breeze |
46-47 | Gust of Wind |
48-50 | Heroic Fortune |
51-52 | Horn of Pursuit |
53-55 | Light |
56-57 | Light Lance |
58-60 | Litany of Righteousness |
61-62 | Penumbra |
63-65 | Piercing Shriek |
66-67 | Pilfering Hand |
68-70 | Protective Penumbra |
71-72 | Recharge |
73-75 | Ricochet Shot |
76-77 | Sacred Space |
78-80 | Sanctify Corpse |
81-82 | Scoop |
83-85 | Spark |
86-87 | Spiritual Weapon |
88-90 | Thunderstomp |
91-92 | Tracing Mark |
93-95 | Unwelcome Halo |
96-97 | Wake of Light |
98-100 | Wind Wall |
d% | Illusion |
01-02 | Alter Musical Instrument |
03-05 | Blend |
06-07 | Blur |
08-10 | Blurred Movement |
11-12 | Chameleon Stride |
13-15 | Clarion Call |
16-17 | Color Spray |
18-20 | Dazzling Blade |
21-22 | Disguise Other |
23-24 | Disguise Self |
25-26 | Disguise Weapon |
27-28 | Display Aversion |
29-30 | Familiar Figment |
31-32 | Ghost Sound |
33-34 | Ghostly Disguise |
35-36 | Haunted Fey Aspect |
37-38 | Haunting Mists |
39-40 | Hide Campsite |
41-42 | Hypnotic Pattern |
43-44 | Illusion of Calm |
45-46 | Inner Focus |
47-48 | Invisibility |
49-50 | Jitterbugs |
51-52 | Lose the Trail |
53-54 | Mad Hallucination |
55-56 | Magic Aura |
57-58 | Magic Mouth |
59-60 | Mask Dweomer |
61-62 | Mask Dweomer, Communal |
63-64 | Minor Dream |
65-66 | Minor Image |
67-68 | Mirror Imae |
69-70 | Misdirection |
71-72 | Muffle Sound |
73-74 | Negative Reaction |
75-76 | Phantom Trap |
77-78 | Planetarium |
79-80 | Semblance of Flesh |
81-82 | Shadow Anchor |
83-84 | Shadow Weapon |
85-86 | Silence |
87-88 | Silent Image |
89-90 | Silent Table |
91-92 | Symbol of Mirroring |
93-94 | Trail of the Rose |
95-96 | Twilight Haze |
97-98 | Vanish |
99-100 | Ventriloquism |
d% | Necromancy |
01-02 | Advanced Scurvy |
03-04 | Animate Dead, Lesser |
05-06 | Bed of Iron |
07-08 | Bleed |
09-10 | Blindness/Deafness |
11-12 | Brow Gasher |
13-14 | Calm Spirit |
15-16 | Cause Fear |
17-18 | Command Undead |
19-20 | Companion Life Link |
21-22 | Corpse Lanterns |
23-24 | Curse Item |
25-26 | Curse Water |
27-28 | Death Candle |
29-30 | Death Knell |
31-32 | Deathwatch |
33-34 | Deathwine |
35-36 | Decompose Corpse |
37-38 | Defending Bone |
39-40 | Defoliate |
41-42 | Doom |
43-44 | Enemy’s Heart |
45-46 | False Life |
47-48 | Fester |
49-50 | Gentle Repose |
51-52 | Ghoul Hunger |
53-54 | Ghoul Touch |
55-56 | Hibernate |
57-58 | Howling Agony |
59-60 | Hunter’s Howl |
61-62 | Inflict Light Wounds |
63-64 | Inflict Moderate Wounds |
65-66 | Interrogation |
67-68 | Life Pact |
69-70 | Limp Lash |
71-72 | Lipstitch |
73-74 | Litany of Weakness |
75 | Mark of Blood |
76 | Mathematical Curse |
77 | Necromantic Burden |
78 | Oath of Justice |
79 | Pernicious Poison |
80 | Phantom Blood |
81 | Pox Pustules |
82 | Ray of Enfeeblement |
83 | Ray of Sickening |
84 | Repair Undead |
85 | Restful Sleep |
86 | Restore Corpse |
87 | Scare |
88 | Sculpt Corpse |
89 | Sentry Skull |
90 | Shared Sacrifice |
91 | Skinsend |
92 | Sotto Voce |
93 | Spectral Hand |
94 | Steal Voice |
95 | Stricken Heart |
96 | Touch of Bloodletting |
97 | Touch of Fatigue |
98 | Toxic Gift |
99 | Undine’s Curse |
100 | Unliving Rage |
d% | Transmutation |
1 | Aboleth’s Lung |
2 | Abstemiousness |
3 | Abyssal Vermin |
4 | Accelerate Poison |
5 | Acute Senses |
6 | Adhesive Blood |
7 | Adoration |
8 | Air Step |
9 | Alchemical Allocation |
10 | Alchemical Tinkering |
11 | Allegro |
12 | Allfood |
13 | Alter Self |
14 | Alter Winds |
15 | Ancestral Regression |
16 | Angelic Aspect, Lesser |
17 | Animal Aspect |
18 | Animate Rope |
19 | Ant Haul |
20 | Ape Walk |
21 | Aspect of the Bear |
22 | Aspect of the Falcon |
23 | Aspect of the Nightingale |
24 | Badger’s Ferocity |
25 | Barkskin |
26 | Bear’s Endurance |
27 | Binding Earth |
28 | Blade Lash |
29 | Bless Water |
30 | Bless Weapon |
31 | Blood Armor |
32 | Blood Blaze |
33 | Blood Scent |
34 | Bloodhound |
35 | Bomber’s Eye |
36 | Borrow Skill |
37 | Break |
38 | Bristle |
39 | Brittle Portal |
40 | Bull’s Strength |
41 | Buoyancy |
42 | Call Weapon |
43 | Carry Companion |
44 | Cat’s Grace |
45 | Cauterizing Weapon |
46 | Certain Grip |
47 | Chameleon Scales |
48 | Chastise |
49 | Crafter’s Curse |
50 | Crafter’s Fortune |
51 | Darkvision |
52 | Disfiguring Touch |
53 | Dragonvoice |
54 | Eagle’s Splendor |
55 | Enhance Water |
56 | Enlarge Person |
57 | Entangle |
58 | Expeditious Retreat |
59 | Face of the Devourer |
60 | Feast of Ashes |
61 | Feather Fall |
62 | Feather Step |
63 | Fleshcurdle |
64 | Forced Quiet |
65 | Fox’s Cunning |
66 | Goodberry |
67 | Gravity Bow |
68 | Greensight |
69 | Hairline Fractures |
70 | Haste |
71 | Imbue with Addiction |
72 | Improve Trap |
73 | Ironbeard |
74 | Ironbloom Sprouts |
75 | Jump |
76 | Levitate |
77 | Liberating Command |
78 | Lighten Object |
79 | Long Arm |
80 | Longstrider |
81 | Mage Hand |
82 | Make Whole |
83 | Mirror Hideaway |
84 | Monkey Fish |
85 | Owl’s Wisdom |
86 | Pass Without Trace |
87 | Polypurpose Panacea |
88 | Purify Food and Drink |
89 | Putrefy Food and Drink |
90 | Reduce Person |
91 | Rope Trick |
92 | Sickening Strikes |
93 | Slow |
94 | Soften Earth and Stone |
95 | Spider Climb |
96 | Time Shudder |
97 | Touch of Gracelessness |
98 | Touch of the Sea |
99 | Tree Shape |
100 | Twisted Space |
Spell-Like Ability, Greater
d% | School of Magic |
01-11 | Abjuration |
12-22 | Conjuration |
23-33 | Divination |
34-44 | Enchantment |
45-55 | Evocation |
56-66 | Illusion |
67-77 | Necromancy |
78-88 | Transmutation I |
89-100 | Transmutation II |
d% | Abjuration |
01-02 | Ablative Sphere |
03-04 | Anti-Incorporeal Shell |
05-06 | Antiplant Shell |
07 | Aram Zey’s Trap Ward |
08-09 | Blade Snare |
10-11 | Break Enchantment |
12-13 | Cure of Magic Negation |
14-15 | Dimensional Anchor |
16 | Discharge |
17-18 | Dismissal |
19-20 | Dispel Chaos |
21-22 | Dispel Evil |
23-24 | Dispel Good |
25-26 | Dispel Law |
27-28 | Dispel Magic |
29-30 | Dweomer Retaliation |
31-32 | Enchantment Foil |
33-34 | Freedom of Movement |
35-36 | Globe of Invulnerability, Lesser |
37-38 | Glyph of Warding |
39-40 | Guardian of Faith |
41-42 | Life Bubble |
43-44 | Magic Circle Against Chaos |
45-46 | Magic Circle Against Evil |
47-48 | Magic Circle Against Good |
49-50 | Magic Circle Against Law |
51 | Magic Circle Against Technology |
52-53 | Marks of Forbiddance |
54-55 | Nondetection |
56 | Nondetection, Communal |
57 | Numerological Resistance |
58 | Oath of Peace |
59-60 | Primal Scream |
61-62 | Protection From Arrows, Communal |
63-64 | Protection From Energy |
65-66 | Protection From Energy, Communal |
67-68 | Rebuke Technology |
69-70 | Remove Curse |
71-72 | Resist Energy, Communal |
73-74 | Rune of Warding |
75-76 | Sacrificial Oath |
77-78 | Sanctify Armor |
79-80 | Shield of Fortification, Greater |
81-82 | Soothe Construct |
83-84 | Spell Immunity |
85-86 | Spellcrash, Lesser |
87-88 | Stoneskin |
89-90 | Stoneskin, Communal |
91-92 | True Form |
93-94 | Undeath Ward |
95-96 | Ward of the Seasons |
97-98 | Ward Shield |
99-100 | Ward of the Faithful |
d% | Conjuration |
01-02 | Accept Affliction |
03 | Acid Pit |
04-05 | Ancestral Gift |
06 | Ash Storm |
07-08 | Blaze of Glory |
09 | Cape of Wasps |
10-11 | Chains of Light |
12 | Create Food and Water |
13-14 | Cure Critical Wounds |
15 | Cure Serious Wounds |
16-17 | Delay Poison, Communal |
18 | Dimension Door |
19-20 | Eaglesoul |
21 | Font of Spirit Magic |
22-23 | Freedom’s Toast |
24 | Grove of Respite |
25-26 | Hallucinogenic Smoke |
27 | Hostile Juxtaposition |
28-29 | Infernal Healing, Greater |
30 | Insect Plague |
31-32 | Irradiate |
33 | Jester’s Jaunt |
34-35 | King’s Castle |
36 | Life Conduit, Improved |
37-38 | Litany of Escape |
39 | Mad Monkeys |
40-41 | Mage’s Faithful Hound |
42 | Major Creation |
43-44 | Martyr’s Last Blessing |
45 | Minor Creation |
46-47 | Nauseating Trail |
48 | Neutralize Poison |
49-50 | Path of Glory |
51 | Phantom Chariot |
52-53 | Phantom Driver |
54 | Phantom Steed, Communal |
55-56 | Planar Ally, Lesser |
57 | Planar Binding, Lesser |
58-59 | Rain of Frogs |
60 | Remove Blindness/Deafness |
61-62 | Remove Disease |
63 | Remove Radioactivity |
64-65 | Restoration |
66 | Secure Shelter |
67-68 | Sepia Snake Sigil |
69 | Sleet Storm |
70-71 | Slowing Mud |
72 | Solid Fog |
73-74 | Spiked Pit |
75 | Stinking Cloud |
76-77 | Summon Accuser |
78 | Summon Ancestral Guardian |
79-80 | Summon Cacodaemon, Greater |
81 | Summon Ceustodaemon |
82-83 | Summon Flight of Eagles |
84 | Summon Genie |
85 | Summon Genie, Lesser |
86 | Summon Lesser Demon |
87 | Summon Lesser Psychopomp |
88 | Summon Monster III |
89 | Summon Monster IV |
90 | Summon Monster V |
91 | Summon Nature’s Ally III |
92 | Summon Nature’s Ally IV |
93 | Summon Stampede |
94 | Symbol of Healing |
95 | Teleport |
96 | Tree Stride |
97 | Unseen Crew |
98 | Vomit Twin |
99 | Wall of Stone |
100 | Web Cloud |
d% | Divination |
01-02 | Ancestral Memory |
03-05 | Arcane Eye |
06-07 | Arcane Sight |
08-10 | Aura Sight |
11-12 | Battlemind Link |
13-15 | Beacon of Luck |
16-17 | Calculated Luck |
18-21 | Clairaudience/Clairvoyance |
22-24 | Commune with Nature |
25-26 | Contact Other Plane |
27-28 | Detect Scrying |
29-31 | Discern Lies |
32-33 | Discern Value |
34-35 | Divination |
36-37 | Domination Link |
38-39 | Dungeonsight |
40-41 | Elemental Speech |
42-43 | Find Quarry |
44-46 | Gilded Whispers |
47-48 | Guiding Star |
49-50 | Hunter’s Eye |
51-52 | Irriseni Mirror Sight |
53-54 | Jungle Mind |
55-57 | Legend Lore |
58-59 | Litany of Sight |
60-62 | Locate Creature |
63-64 | Locate Object |
65-66 | Locate Weakness |
67-68 | Mark of Obvious Ethics |
69-70 | Pierce Disguise |
71-72 | Reveal Mirage |
73-74 | Riversight |
75-76 | Scrying |
77-78 | See Invisibility |
79-80 | See Through Stone |
81-82 | Seek Thoughts |
83-84 | Share Language, Communal |
85-86 | Spherescry |
87-88 | Steal Book |
89-90 | Symbol of Revelation |
91-92 | Tongues, Communal |
93-94 | Truespeak |
95-96 | Unravel Destiny |
97-100 | Witness |
d% | Enchantment |
01 | Antithetical Constraint |
02-03 | Apparent Treachery |
04 | Aura of the Unremarkable |
05-06 | Battle Trance |
07 | Bestow Insight |
08-09 | Bite the Hand |
10 | Blessing of Luck and Resolve, Mass |
11-12 | Blood Rage |
13 | Burst of Glory |
14-15 | Business Booms |
16 | Charitable Impulse |
17-18 | Charm Monster |
19 | Confusion |
20-21 | Control Summoned Creature |
22 | Coward’s Lament |
23-24 | Crushing Despair |
25 | Curse of Disgust |
26-27 | Daze, Mass |
28 | Debilitating Portent |
29-30 | Deep Slumber |
31 | Denounce |
32-33 | Dominate Animal |
34 | Dominate Person |
35-36 | Enshroud Thoughts |
37 | Envious Urge |
38-39 | False Alibi |
40 | Forced Repentance |
41-42 | Forgetful Slumber |
43 | Geas, Lesser |
44-45 | Good Hope |
46-47 | Heroism |
48-49 | Hold Monster |
50-51 | Hold Person |
52-53 | Litany of Eloquence |
54-55 | Litany of Madness |
56-57 | Lover’s Vengeance |
58-59 | Malicious Spite |
60-61 | Mantle of Calm |
62-63 | Martial Marionette |
64-65 | Mindlocked Messenger |
66-67 | Modify Memory |
68-69 | Moonstruck |
70-71 | Nixie’s Lure |
72-73 | Overwhelming Grief |
74-75 | Planeslayer’s Call |
76-77 | Prayer |
78-79 | Prosperous Room |
80-81 | Sacrifice |
82-83 | Sequester Thoughts |
84-85 | Shared Wrath |
86-87 | Sleepwalking |
88-89 | Smug Narcissism |
90-91 | Stay the Hand |
92-93 | Suggestion |
94-95 | Symbol of Laughter |
96-97 | Terrible Remorse |
98-99 | Triggered Suggestion |
100 | Utter Contempt |
d% | Evocation |
01-03 | Agonize |
04-06 | Arcane Concordance |
07-09 | Archon’s Aura |
10-12 | Archon’s Trumpet |
13-15 | Borrow Fortune |
16-18 | Channel the Gift |
19-21 | Contingent Scroll |
22-26 | Creeping Ice |
27-30 | Dark-Light |
31-34 | Daylight |
35-38 | Deeper Darkness |
39-42 | Divine Power |
43-46 | Emergency Force Sphere |
47-50 | Helping Hand |
51-53 | Heroic Fortune, Mass |
54-56 | Hydraulic Torrent |
57-60 | Imbue with Spell Ability |
61-64 | Invisibility Purge |
65-68 | Leashed Shackles |
69-72 | Litany of Thunder |
73-76 | Resilient Sphere |
77-79 | Screech |
80-82 | Sending |
83-85 | Sonic Thrust |
86-88 | Spiritual Ally |
89-92 | Telekinetic Charge |
93-96 | Tiny Hut |
97-100 | Unbearable Brightness |
d% | Illusion |
01-03 | Adjustable Disguise |
04-06 | Cackling Skull |
07-09 | Chameleon Stride, Greater |
10-12 | Displacement |
13-15 | Exquisite Accompaniment |
16-18 | Fearsome Duplicate |
19-21 | Hallucinatory Terrain |
22-25 | Illusory Hoard |
26-28 | Illusory Poison |
29-32 | Illusory Script |
33-35 | Illusory Wall |
36-39 | Invigorate, Mass |
40-43 | Invisibility Sphere |
44-47 | Invisibility, Greater |
48-51 | Loathsome Veil |
52-55 | Major Image |
56-58 | Minor Phantom Object |
59-62 | Rainbow Pattern |
63-66 | Shadow Barbs |
67-70 | Shadow Conjuration |
71-73 | Shadow Dragon Aspect |
74-77 | Shadow Step |
78-80 | Simulacrum, Lesser |
81-83 | Stolen Light |
84-86 | Twine Double |
87-89 | Vision of Hell |
90-92 | Wall of Nausea |
93-96 | Wandering Star Motes |
97-100 | Zone of Silence |
d% | Enchantment |
01 | Absorb Toxicity |
02-03 | Accursed Glare |
04 | Aggravate Affliction |
05-06 | Animate Dead |
07 | Aura of Doom |
08-09 | Barrow Haze |
10 | Bestow Curse |
11-12 | Black Spot |
13 | Bleed Glory |
14-15 | Bloody Claws |
16 | Contagion |
17-18 | Create Soul Gem |
19 | Daemon Ward |
20-21 | Deadly Juggernaut |
22 | Death Knell Aura |
23-24 | Death Ward |
25 | Deathless |
26-27 | Divine Transfer |
28 | Eldritch Fever |
29-30 | Enervation |
31-32 | False Life, Greater |
33-34 | Fear |
35-36 | Feast on Fear |
37-38 | Gentle Repose |
39-40 | Halt Undead |
41-42 | Haunting Choir |
43-44 | Healing Thief |
45-46 | Inflict Critical Wounds |
47-48 | Inflict Serious Wounds |
49-50 | Ki Leech |
51-52 | Magic Jar |
53-54 | Malediction |
55-56 | Marionette Possession |
57-58 | Mark of Justice |
59-60 | Mythic Severance |
61-62 | Nap Stack |
63-64 | Nature’s Ravages |
65-66 | Plague Carrier |
67-68 | Project Vampirism |
69-70 | Ray of Exhaustion |
71-72 | Rest Eternal |
73-74 | Retribution |
75-76 | Sadomasochism |
77-78 | Sands of Time |
79-80 | Shadow Projection |
81-82 | Shared Sacrifice |
83-84 | Sharesister |
85-86 | Skeleton Crew |
87-88 | Speak with Dead |
89-90 | Speak with Haunt |
91-92 | Summoner Conduit |
93-94 | Undeath Inversion |
95-96 | Venomous Bolt |
97-98 | Virulence |
99-100 | Wall of Blindness/Deafness |
d% | Transmutation 1 |
1 | Absorbing Inhalation |
2 | Absorbing Touch |
3 | Adjustable Polymorph |
4 | Age Resistance |
5 | Age Resistance, Lesser |
6 | Air Walk |
7 | Alter River |
8 | Amplify Elixir |
9 | Anchored Step |
10 | Angelic Aspect |
11 | Angelic Aspect, Greater |
12 | Animal Aspect, Greater |
13 | Animal Growth |
14 | Anthropomorphic Animal |
15 | Arcane Reinforcement |
16 | Aspect of the Stag |
17 | Aspect of the Wolf |
18 | Atavism |
19 | Baleful Polymorph |
20 | Baphomet’s Blessing |
21 | Bear’s Endurance, Mass |
22 | Beast Shape I |
23 | Beast Shape II |
24 | Bestow Grace of the Champion |
25 | Blessing of Fervor |
26 | Blessing of the Mole |
27 | Blessing of the Salamander |
28 | Blink |
29 | Blood Sentinel |
30 | Blot |
31 | Bull’s Strength, Mass |
32 | Burrow |
33 | Burst of Speed |
34 | Cat’s Grace, Mass |
35 | Channel Vigor |
36 | Cloud Shape |
37 | Command Plants |
38 | Control Water |
39 | Countless Eyes |
40 | Create Holds |
41 | Dance of a Hundred Cuts |
42 | Darkvision, Communal |
43 | Darkvision, Greater |
44 | Devolution |
45 | Diminish Plants |
46 | Disable Construct |
47 | Eagle’s Splendor, Mass |
48 | Earth Glide |
49 | Echolocation |
50 | Elemental Body I |
51 | Enlarge Person, Mass |
52 | Evolution Surge |
53 | Evolution Surge, Greater |
54 | Eyes of the Void |
55 | Feather Step, Mass |
56 | Fickle Winds |
57 | Film of Filth |
58 | Fins to Feet |
59 | Flash Fire |
60 | Fluid Form |
61 | Fly |
62 | Fox’s Cunning, Mass |
63 | Fractions of Heal and Harm |
64 | Gaseous Form |
65 | Giant Vermin |
66 | Glibness |
67 | Heart of the Metal |
68 | Heavy Water |
69 | Hostile Levitation |
70 | Imbue with Flight |
71 | Keen Edge |
72 | Kiss of the First World |
73 | Lily Pad Strikes |
74 | Longstrider, Greater |
75 | Magic Vestment |
76 | Make Whole, Greater |
77 | Meld into Stone |
78 | Mirror Transport |
79 | Mnemonic Enhancer |
80 | Monstrous Extremities |
81 | Monstrous Physique I |
82 | Monstrous Physique II |
83 | Nature’s Exile |
84 | Overland Flight |
85 | Owl’s Wisdom, Mass |
86 | Persistent Vigor |
87 | Planar Adaptation |
88 | Planetary Adaptation |
89 | Plant Growth |
90 | Pup Shape |
91 | Quench |
92 | Reboot |
93 | Reduce Person, Mass |
94 | Reincarnate |
95 | Renovation |
96 | Reprobation |
97 | Resinous Skin |
98 | Ride the Waves |
99 | Rune of Durability |
100 | Rusting Grasp |
d% | Transmutation II |
01-03 | Sanctify Weapons |
04-07 | Sculpt Sound |
08-10 | Sea Stallion |
11-14 | Secret Page |
15-17 | Shadowy Haven |
18-21 | Shifting Sand |
22-24 | Shrink Item |
25-28 | Sky Steed |
29-31 | Sky Swim |
32-35 | Spider Climb, Communal |
36-38 | Steal Years |
39-42 | Stench of Prey |
43-45 | Stone Shape |
46-49 | Strangling Hair |
50-52 | Strip Scales |
53-56 | Symbol of Slowing |
57-59 | Threefold Aspect |
60-63 | Tireless Pursuers |
64-66 | Transplant Visage |
67-70 | Treasure Stitching |
71-73 | Undead Anatomy I |
74-77 | Vermin Shape I |
78-80 | Vermin Shape II |
81-83 | Vex Giant |
84-87 | Water Breathing |
88-90 | Water Walk |
91-95 | Water Walk, Communal |
96-100 | Zone of Foul Flames |
Spell-Like Ability, At-Will
Roll on the Spell-Like Ability, Lesser table to determine the spell gained.
As my own personal attempt, here is a race I randomly generated. The numbers to the right are the point cost for each trait. This race I rolled up aiming for 10 points, but I ended up at about 13.
Small Fey [2]
Average Speed [0]
Standard Ability Scores (+2 Dex, +2 Wis, -2 Str) [0]
Languages: Linguist [1]
Ability Score: Advanced Strength [4] (+2 Strength, which cancels out that negative Strength from the Standard Array)
Defense: Fearless [1] (+2 racial bonus to saving throws against fear effect), Mist Child [1] (Whenever a member of this race has concealment or total concealment, the miss chance of attacks against them increases by 5%.)
Magical: Shadow Magic [2] (Members of this race add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user’s character level): 1/day – ghost sound, pass without trace, ventriloquism)
Offense: Poison Use [1] (Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.)
Other: Rodent Empathy [1] (Members of this race gain a +4 bonus on Handle Animal checks made to influence rodents.)
What we have here is the Sicovul race, a group of halfling-sized fey who have formed a symbiotic relationship with sewer rats, becoming a kind of “sewer fairie.” Living under the ground in major cities, the Sicovul tred where others dare not, remaining mostly unseen to the more prominent races residing in the city proper.
Appearance Sicovuls resemble ugly halflings, their bodies contorted in highly angular ways. Their skin color ranges from dark brown to murky gray, but this is usually covered up by the wispy white hair white grows loosely over the majority of their bodies. Preferring to not be recognized, most Sicovuls wear concealing clothing, often cloaks and robes, which mask their heritage.
Society Sicovul society is rough and based on tribal beginnings. Being generally disliked by the races of the city proper, the Sicovul live as gypsies in the city’s underground, oftentimes literally, performing jobs no one else wants to and obtaining things difficult for others. While outright warfare is unusual, sowing rumors and territory disruptions are both prevalent forms of contesting their neighboring tribes.
Relations The Sicovul have a strange relationship with most others. Living in the dark and destitute areas of the world, they are generally disliked by the local populace, but recognized as useful by those with black market connections. Their racial talents lend them to being assassins and thieves, and they do little to stop this perception.
Religion Sicovul religion is usually reflective of the societies they live it. Because they are often deeply immersed in the local populace, yet at the same time strangely apart, the Sicovul who do worship tend to choose those who encourage community and giving, yet have a propensity towards accepting the radical beliefs of splint sects within a religion.
Adventurers Adventuring is a common Sicovul activity. Because tribes within Sicovul society are so at war, and because the local populace of the cities they live in so often dismiss them, many Sicovul youths set out to search out places of their own, if not the riches so many tales promise.