Races – Randomized Worlds (2025)

“With little time, and not much life left, Scho Bo left the nest with arms held high. Though the bolts from the Faerinese invaders pounded into his carapace, he felt no pain. As he charged the firers, he let loose a cry of rage and fury, knocking the invaders aside, and giving his broodmates a chance to retreat.”

—Jori Sah, History of the Hive, vol. 12

The Amette are a race born of strife and intrigue. Physically lackluster for the beginning of their lives, they flourish once they reach the age of metamorphosis, filling one of several roles needed within the hive. Likely the most xenophobic of all the races, the Amette find it difficult to understand their mammalian neighbors.

Designed by Spirits

The racial history of the Amette is a short one compared to most of the other races, and part of that is because they came into being only a few hundred years ago. Whereas the other races have long histories involving intrigue and travel, the Amette were created, forged by a small cadre of Spirits, the names of which have since been lost, though many claim to be their creators.

Made to Fit In

Unlike most other races, the Amette undergo a process of metamorphosis during their lives, and this is not determined by random factors. Instead, an individual Amette who is ready to progress to their next life-stage is taken under the wing of an already-metamorphosed Amette. This relationship culminates in the older Amette beginning the process of change in the younger one, leading to the full-blown metamorphosis. Most Amette remain very close to their Archetypes throughout their lives.

Strength Through Unity

Most creatures are well aware of the seemingly-impenetrable force the Amette put forth. This is due in part because they work so well together, but also because they quite literally create members of their race which they need, though the process of metamorphosis. By their very biology, the Amette require partnerships with others of their kind in order to transform, and their cultures reflect this interdependent nature. This unity gives them an unprecedented ability to protect themselves, as they can fill their rans wherever needed.

Metamorphosis

Beyond being an insectoid race, there is one major aspect of Amette physiology which separates them from other races, and that is their ability to undergo a permanent physical change, most usually referred to as their metamorphosis. While no Amette is forced to undergo a metamorphosis, it is almost unheard of for any member of a hive to not choose to undergo the process. For those Amette who live outside a hive it is somewhat more acceptable to not undergo the process, but even then it is unusual.

When born, an Amette is known as an Undifferentiated. These Amette possess six limbs, one pair of which is arms, the other two pairs being legs, so that the Amette is kept in a somewhat tauric shape. The Undifferentiated have no particular skills or advantages over other Amette. When the metamorphosis is undertaken, the Amette’s body physically changes, often dramatically.

The metamorphosis process cannot be initiated alone. The only way for an Amette to undergo a metamorphosis is to find another Amette to begin the process. The sponsoring Amette is referred to as the Archetype, and it can only impart the particular metamorphosis that it possesses. In other words, a Warden could not start an Undifferentiated Amette along the path to becoming a Keeper.

The Archetype who chooses to metamorphose an Amette begins to secrete a number of pheromones and hormones which cause the Undifferentiated Amette to start the transformative process. This can technically be done in very little time, taking as little as a day to prepare, but it almost never happens that quickly amongst the Amette. Even among the Amette who live in other cultures, there is a significant amount of trust and intimacy relegated to the metamorphic process, and so it takes quite some time before an Archetype is willing to allow the Undifferentiated to transform. What form this partnership takes varies according to culture, but it is usually something akin to a master/apprentice relationship, if not a parent/child one.

Amette Names

Amette traditionally carry two to three names in most cases. Their first name, most often no more than two syllables, is their given name. Following that is their clan name, a short, one syllable name. Finally, once an Amette undergoes metamorphosis, they will often take on the given name of their Archetype, usually joined to the end of their clan name with a “-”.

Male Names: Abo, Chalya, Ersul, Gronar, Ioth, Kukul, Mimon, Oier, Quarar, Setfaa, Ughul, Wepaw, Yiipo

Female Names: Bromni, Daedka, Fuurmo, Hiulja, Jetva, Lainka, Nurlaa, Peeston, Rurkah, Tainya, Vrikhul, Xiacha, Zounda

Clan Names: Bun, Cho, Daen, Eef, Fromn, Gul, Hyat, Jo, Kum, Leu, Mae, Nep, Poi, Qua, Rod, Ska, Tvar, Vrek, Wuim, Yug, Ziit

Amette Traits

Your Amette character has a number of potent abilities, due to their nature.

Ability Score Increase. Your Constitution score increases by 1.

Age. Amette begin life in a larval form, reaching their undifferentiated stage at roughly 3 years. Most Amette remain in the undifferentiated stage of life for 10 years, before deciding upon their Archetype, which extends their lives somewhat. All told, most Amette live about 50 years, although those who undergo their metamorphosis late can lengthen this by ten or twenty years.

Size. Undifferentiated Amette stand at just over 4 feet tall, and are around 100 pounds, but those who have undergone metamorphosis change this significantly. Your size is Size.

Speed. Undifferentiated Amette possess a walking speed of 30 feet.

Psychic Resistance. Amettes possess minds which are very shielded, which imparts upon them some measure protection against intrusion. You have resistance to psychic damage and advantage on saving throws against psychic damage.

Ultravision. All Amette possess the ability to see into the Ultraviolet spectrum. This is useful, as most of their hives are marked in the ultraviolet spectrum.

Unfazed Demeanor. You possess advantage on Charisma saving throws.

Languages. You can speak, read, and write Common and Amette.

Subrace. Four main subraces of Amette exist, each one of the metamorphosed forms: Keepers, Makers, Sentries, and Wardens. Unlike most races, you may choose to play an Undifferentiated Amette if you so desire. In that case do not choose any subrace, instead only using the basic abilities of the Amette. Otherwise, choose one of these subraces.

Keepers

Keepers are the knowledgeable members of the Amette. Possessed of the collective knowledge of an entire clan, there are very few Keepers within each hive, since not many are needed. While they retain their four legs, they are capable of using their front pair of legs as rudimentary hands when needed.

Ability Score Increase. Your Intelligence score increases by 2.

Size. Keepers remain quite small, gaining only a few inches after their metamorphosis.

Ancestral Knowledge. Part of the process of metamorphosing into a Keeper imparts a kind of historical memory into you. You are proficient with the History skill. In addition, you have advantage on all checks relating to remembering information about Amette history, mythology, natural philosophy, and metaphysics.

Extra Languages. Your racial memory has stretched your mind in many ways, including granting you the knowledge of other cultures. You know two additional languages.

Makers

Makers are unusual in that their middle limbs are not legs but a second set of arms. This aids them in their endeavors, as they primarily work with creating things.

Ability Score Increase. Your Dexterity score increases by 2.

Size. Makers jump in height to about 6 feet on average, as their backs straighten and their arms lengthen.

Movement Speed. Despite only possessing a single pair of legs, you are still very agile and quick. Your base movement speed is 35 feet.

Resin. Makers can produce a limited amount of thick resin from inside their bodies. You can make a number of pounds equal to your Constitution modifier per day (minimum 1). Each pound is about 1 liter in volume, or enough to make a single Tiny sized object. This resin is initially a thick, sticky substance which you can shape as you see fit. After 10 minutes, the resin sets, remaining in the shape it is in.

Secondary Arms. Makers have a secondary set of weaker arms located along their torso beneath their regular ones. These arms can be used to hold additional light items or equipment but may not attack, nor wield a shield. You may perform an additional object interaction on your turn if either hand is empty.

Sentries

Possessed of functional wings and quality eyes, the Sentries are the first line of defense to most hives. Sentries retain their four legs and two arms, but develop a pair of wings on their backs. Their eyes are advanced and enhanced, allowing them to see much more effectively.

Ability Score Increase. Your Wisdom score increases by 2.

Size. Sentries gain a small amount of height, becoming roughly 5 feet tall, but remain lithe and quick.

Infravision. You possess Infravision, which is effective out to 60 feet.

Wings. You possess two pairs of powerful wings. This allows you to fly at a speed of 30 feet.

You must be in a space wide enough to accommodate your wingspan to fly. Your wingspan is equal to twice your height.

When you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage taken, whichever is higher. If you fail the saving throw, you fall to the ground.

If you are wearing armor you are not proficient in or any Medium or Heavy armor, you may not fly.

You may not fly in normal backpacks or armor. The cost to alter your gear to be suitable for flight is equal to half the cost of the gear.

Wardens

In terms of physical prowess, no other Amette can compare with the Wardens. Designed entirely around protecting the hive and keeping it safe, the Wardens are very physically imposing, with their arms several times larger than other Amettes, as well as a much thicker carapace.

Ability Score Increase. Your Strength score increases by 2.

Size. By far the largest of the Amette, the Wardens grow to nearly 6 feet tall, their bodies incredibly bulky and large. Your size is Medium.

Movement Speed. Your increased bulk makes it harder for you move quickly. Your movement speed is only 25 feet.

Pincers. Your arms are massive and imposing, ending in two large pincers. These are natural weapons which deal 1d4 damage.

Thick Carapace. Your shell is thicker than your brethren, granting you increased protection. Your unarmored AC is equal to 13 + your Dexterity modifier.

I’ve always been fascinated with random tables, for almost anything you can think of. Encounters, magical effects, dungeons… it’s just a great thing of fun for me to have a giant table to roll on and see what comes out.

In that vein, I have created a randomized race builder, using Pathfinder’s rules for creating new races. It’s a fairly large document, but that’s because I actually went through and created random tables for every possible spell-like ability, which can result in some very interesting creations.

So, my challenge for all of you is this: use my generator to create a random race and then flesh it out! Explain what weird societies your new race lives in, what kinds of issues crop up in their day to day lives, and how they interact with other races around them.

I hope you make some great creations!

Here’s the Generator’s full text:

Each race rolls on the Race Type table to determine the Type of the race.

Then, roll on the Size table to determine the size of the race.

Then roll on the Speed Quality table to determine the base speed of the race.

Next determine ability scores of the race by rolling on the Ability Score table.

Following this, roll on the Language table to determine the type of languages the race possesses.

Finally, roll on the Racial Traits table to determine the traits possessed by the race. Most races possess at least 3 different racial traits, so roll for 3 different racial traits, or until you reach an RP total of 20 (or lower, if you desire a race closer to the standard ones), whichever comes last. Many of the racial traits will require you to roll on additional tables. Follow the directions as to what to roll on. Some of the racial traits have prerequisites. If you roll up a racial trait for which the race does not meet, either immediately give it the prerequisites (if not already determined), or roll again.

Step 1: Race Type

RollTypeRP
01-05Aberration3
06-07Construct20
09-10Dragon10
11-15Fey2
16-80Humanoid0
81-85Monstrous Humanoid3
86-90Outsider (Native)3
91-95Plant10
96-100Undead16

Step 2: Size

d% RollSizeRP
01-10Large7
11-60Medium0
61-90Small0
91-100Tiny4

Step 3:

d% RollSpeed QualityRP
1-20Fast1
21-80Average0
81-100Slow-1

Step 4: Ability Scores

First, roll on the Ability Score Style table. From there, roll for the ability scores affected randomly, using the following metrics.

For ability scores, if you need to randomly decide amongst any of the attributes, roll 1d6 (1=Strength, 2=Dexterity, 3=Constitution, 4=Intelligence, 5=Wisdom, 6=Charisma).

If you need to randomly decide amongst any physical attribute, roll 1d6 (1-2=Strength, 3-4=Dexterity, 5-6=Constitution).

If you need to randomly decide amongst any mental attribute, roll 1d6 (1-2=Intelligence, 3-4=Wisdom, 5-6=Charisma).

If you need to decide amongst any attribute minus a particular attribute, roll 1d6 and consult the appropriate metric above, ignoring any inapplicable result.

d% RollAbility Score StyleRP
01-05Advanced4
06-15Flexible2
16-25Greater Paragon2
26-30Greater Weakness-3
31-35Human Heritage0
36-40Mixed Weakness-2
41-45Paragon1
46-50Specialized1
51-95Standard0
96-100Weakness-1

Step 5: Language

d% RollLanguage QualityRP
01-20Linguist1
21-90Standard0
91-100Xenophobic0

Step 6: Racial Traits

Roll on table 6-1 to determine what kind of trait it gets, then roll on the appropriate sub-table to determine exactly what it gets.

d% RollTrait Type
1-11Ability Score
12-22Defense
23-33Feat and Skill
34-44Magical
45-55Movement
56-66Offense
67-77Senses
78-88Weakness
89-100Other

Ability Score Racial Trait

d%TraitRP
01-17Advanced Charisma4
18-33Advanced Constitution4
34-50Advanced Dexterity4
51-66Advanced Intelligence4
67-83Advanced Strength4
84-100Advanced Wisdom4

Defense Racial Traits

d%Defense TraitRP
01-02Ancient Foe (roll on the Monster Type table to determine what it applies to)3
03-04Battle-Hardened4
05-06Bond to the Land (Roll on the Ranger Favored Terrain table to determine what it applies for)2
07-08Breeze-Kissed4
09-10Cat’s Luck1
11-12Celestial Resistance3
13-14Cornered Fury4
15-16Crystalline Form2
17-18Deathless Spirit3
19-20Defensive Training, Greater4
21-22Defensive Training, Lesser (Roll on the Humanoid Subtype table to determine what it applies to)1
23-24Desert Runner2
25-26Dual-Minded1
27-28Duergar Immunities4
29-30Elven Immunities2
31-32Energy Resistance1
33-34Eternal Hope2
35-36Exalted Resistance3
37-38Fearless1
39-40Fiendish Resistance3
41-42Fire in the Blood3
43-44Halo2
45-46Hardy3
47-48Healthy2
49-50Hydrated Vitality3
51-52Illusion Resistance1
53-54Lifebound2
55-56Lucky, Lesser2
57-58Mist Child1
59-60Mountain-Born1
61-62Natural Armor2
63-64Plagueborn1
65-66Poison Resistance3
67-68Resist Level Drain1
69-70Resistant2
71-72Shadow Blending1
73-74Shadow Resistance2
75-76Spell Resistance, Greater3
77-78Spell Resistance, Lesser2
79-80Stability1
81-82Stone in the Blood3
83-84Storm in the Blood3
85-86Stubborn2
87-88Undead Resistance1
89-90Unnatural2
91Fey Damage Resistance3
92Improved Natural Armor1
93Improved Resistance2
94Lucky, Greater4
95Moon-Touched Damage Resistance3
96Skeletal Damaged Reduction2
97Damage Reduction4
98Elemental Immunity4
99Fast Healing6
100Rock Catching2

Feat and Skill Racial Traits

d%Feat and Skill TraitsRP
01-03Beguiling Liar2
04-06Camouflage1
07-09Cave Dweller1
10-12Craftsman1
13-15Curiosity4
16-18Emissary1
19-21Flexible Bonus Feat4
22-24Focused Study4
25-27Gift of Tongues2
28-30Gifted Linguist2
31-33Greed1
34-36Gregarious1
37-39Integrated1
40-42Master Tinker2
43-45Nimble Faller2
46-48Scavenger2
49-51Shards of the Past4
52-54Silent Hunter2
55-57Silver Tongued3
58-60Skill Bonus (Roll 1d%; on 01-75, roll once on the Skill table to determine which skill gains a bonus; on a 76-100, roll twice on the Skill table to determine which skills gain a bonus)2
61-63Skill Training (Roll twice on the Skill table to determine which Skills are class skills)1
64-66Skilled4
67-69Sneaky5
70-72Sneaky Rider6
73-75Sociable1
76-78Stalker1
79-81Static Bonus Feat (Roll on the Feats table to determine the type)2
82-84Stonecunning1
85-87Underground Sneak5
88-90Urbanite1
91-93Water Child4
94-96Nimble Attacks2
97-100Quick Reactions2

Magical Racial Traits

d%Magical TraitsRP
01-03Arcane Focus1
04-05Change Shape, Greater6
06-07Change Shape, Lesser3
08-10Deep Magic3
11-13Dissolution’s Child5
14-16Dreamspeaker2
17-19Elemental Affinity1
20-22Elemental Summoner2
23-24Elven Magic3
25-27Enclave Protector2
28-30Envoy1
31-33Fell Magic3
34-36Ferrous Growth2
37-39Fertile Soil2
40-41Fiendish Sorcery1
42-43Gnome Magic2
44-45Heavenborn3
46-48Hypnotic2
49-52Hypnotic Gaze3
53-55Immortal Speak7
56-58Lightbringer2
59-61Magical Linguist2
62-64Nereid Fascination3
65-67Object of Desire1
68-70Pyromaniac3
71-72Samsaran Magic2
73-75Seducer2
76-78Shadow Caster2
79-80Shadow Magic2
81-83Soul Seer4
84-85Spell-Like Ability, LesserVaries
86-88Stoneseer2
89-90Stonesinger1
91-92Svirfneblin Magic2
93-94Treacherous Earth2
95-96Weather Savvy1
97Constant Spell-Like Divination (Roll 1d4; 1=Detect Magic, 2=Detect Poison, 3=Detect Secret Doors, 4=Detect Undead)3
98Shadow Travel5
99Spell-like Ability, GreaterVaries
100Spell-like Ability, At-WillVaries

Movement Racial Traits

d%Movement TraitsRP
01-07Climb2
08-13Darklands Stalker4
14-20Fleet-Footed3
21-26Gliding Wings3
27-33Jumper2
34-40Mountaineer1
41-46Sprinter1
47-52Swift as Shadows3
53-58Swim2
59-64Terrain Stride (Roll on the Ranger Favored Terrain table to determine the appropriate terrain)1
65-70Vestigial Wings2
71-76Burrow3
77-82Fast1
83-88Flight4
89-94Powerful Swimmer1
95-100Expert Climber4

Offense Racial Traits

d%Offense TraitsRP
01-04Bite1
05-08Breath Weapon1
09-11Celestial Crusader7
12-14Elemental Assault1
15-18Ferocity4
19-22Gatecrasher2
23-25Hatred1
26-28Kneecapper1
29-32Magehunter4
33-35Orc Ferocity2
36-39Poison Use1
41-43Relentless1
44-46Sky Sentinel3
47-49Slapping Tail3
50-52Stench Aura4
53-55Sticky Tongue2
56-58Swarming2
59-61Terrifying Croak2
62-64Toxic1
65-67Weapon Familiarity1
68-70Wyrmscourged3
71-73Claws2
74-76Frenzy2
77-79Frightful Gaze6
80-82Natural Attack1
83-85Reach1
86-88Swordtrained4
89-91Tripping Tail3
92-94Elemental Weapons6
95-97Powerful Charge2
98-100Rock Throwing3

Senses Racial Traits

d%Senses TraitsRP
01-09Carrion Sense1
10-18Darkvision 60 Feet2
19-27Darkvision 120 Feet3
28-36Deepsight2
37-47Low-Light Vision1
48-56Minesight2
57-65Water Sense1
66-74Scent4
75-83See in Darkness4
84-92All-Around Vision4
93-100Blindsense4

Weakness Racial Traits

d%Weakness TraitsRP
01-15Light Blindness-2
16-30Light Sensitivity-1
31-44Negative Energy Affinity-1
45-58Resurrection Vulnerability-1
59-72Vulnerable to Sunlight-2
73-86Elemental Vulnerability-2
87-100Sunlight Powerlessness-2

Other Racial Traits

d%Other TraitsRP
01-09Amphibious2
10-18Heroic4
19-27Hold Breath1
28-36Light and Dark1
37-45Multitalented2
46-54Prehensile Tail2
55-63Rodent Empathy1
64-72Treespeech2
73-81Grabbing Appendages6
82-91Multi-Armed4
92-100Quadruped2

Monster Type

d%Type
01-03Aberration
04-06Animal
07-09Construct
10-12Dragon
13-15Fey
16-78Humanoid (Roll on the Humanoid Subtype chart to determine the specifics)
79-81Magical Beast
82-84Monstrous Humanoid
85-87Ooze
88-91Outsider (Roll on the Outsider Subtype chart to determine the specifics)
92-94Plant
95-97Undead
98-100Vermin

Ranger’s Favored Terrain

d%Favored Terrains
01-10Cold
11-20Desert
21-30Forest
31-40Jungle
41-50Mountain
51-60Plains
61-70Swamp
71-80Underground
81-90Urban
91-100Water

Humanoid Subtypes

d%Humanoid Subtypes
01-05Humanoid (Aquatic)
06-10Humanoid (Catfolk)
11-15Humanoid (Dark Folk)
16-20Humanoid (Dwarf)
21-25Humanoid (Elf)
26-30Humanoid (Giant)
31-35Humanoid (Gnoll)
36-40Humanoid (Gnome)
41-45Humanoid (Goblinoid)
46-50Humanoid (Halfling)
51-55Humanoid (Human)
56-60Humanoid (Kitsune)
61-65Humanoid (Orc)
66-70Humanoid (Ratfolk)
71-75Humanoid (Reptilian)
76-80Humanoid (Samsaran)
81-85Humanoid (Sasquatch)
86-90Humanoid (Vanara)
91-95Humanoid (Vishkanya)
96-100Humanoid (Wayang)

Outsider Subtypes

d%Outsider Subtype
01-04Outsider (Aeon)
05-08Outsider (Agathion)
09-12Outsider (Air)
13-16Outsider (Angel)
17-20Outsider (Archon)
21-24Outsider (Asura)
25-28Outsider (Azata)
29-31Outsider (Chaotic)
32-34Outsider (Cold)
35-37Outsider (Daemon)
38-40Outsider (Demodand)
41-43Outsider (Demon)
44-46Outsider (Devil)
47-49Outsider (Div)
50-52Outsider (Dwarf)
53-55Outsider (Elemental)
56-58Outsider (Evil)
59-61Outsider (Fire)
62-64Outsider (Good)
65-67Outsider (Herald)
68-70Outsider (Inevitable)
71-73Outsider (Kami)
74-76Outsider (Kyton)
77-79Outsider (Lawful)
80-82Outsider (Native)
83-85Outsider (Oni)
86-88Outsider (Protean)
89-92Outsider (Psychopomp)
93-95Outsider (Qlippoth)
96-98Outsider (Rakshasa)
99-100Outsider (Water)

Energy Types

d%Energy Type
01-20Acid
21-40Cold
41-60Electricity
61-80Fire
81-100Sonic

Skills

d%Skill
01-03Acrobatics
04-06Appraise
07-09Bluff
10-12Climb
13-15Craft
16-18Diplomacy
19-21Disable Device
22-24Disguise
25-27Escape Artist
28-31Fly
32-34Handle Animal
35-37Heal
38-40Intimidate
41-43Knowledge (Arcana)
44-46Knowledge (Dungeoneering)
47-48Knowledge (Engineering)
49-51Knowledge (Geography)
52-54Knowledge (History)
55-56Knowledge (Local)
57-59Knowledge (Nature)
60-61Knowledge (Nobility)
62-64Knowledge (Planes)
65-67Knowledge (Religion)
68-70Linguistics
71-73Perception
74-76Perform
77-78Profession
79-81Ride
82-84Sense Motive
85-87Sleight of Hand
88-90Spellcraft
91-93Stealth
94-96Survival
97-98Swim
99-100Use Magic Device

FEATSSSSS

First, roll on the Feat Category table to determine what kind of feat the race gains. Then roll on the appropriate table corresponding to the proper category.

The bonus feats are automatically granted to all members of the race, so long as they meet the prerequisites. In this case ignore prerequisites based on race.

d%Feat Category
01-40General Feats
41-80Combat Feats
81-100Teamwork Feats
d%General Feats
01-02Altitude Affinity
03-04Antagonize
05-06Big Game Hunter
07-08Blood Vengeance
09-10Bloodletting
11-12Careful Speaker
13-14Combat Advice
15-16Combat Casting
17-18Conceal Scent
19-20Conviction
21-22Cooperative Crafting
23-24Corsair
25-26Cosmopolitan
27-28Counterspell, Improved
29-30Eagle Eyes
31-32Elemental Focus
33-34Endurance
35-36Eschew Materials
37-38Fast Crawl
39-40Fearsome Finish
41-42Fey Foundling
43-44Fight On
45-46Free Spirit
47-48Friendly Switch
49-50Go Unnoticed
51-52Great Fortitude
53-54Green Guardian
55-56Hero’s Fortune
57-58Ironguts
59-60Ironhide
61-62Iron Will
63-64Lie Low
65-66Lightning Reflexes
67-68Nimble Moves
69-70Rhetorical Flourish
71-72Rugged Northerner
73-74Run
75-76Shake It Off
77-78Shared Insight
79-80Sneaky Vagabond
81-82Spell Focus
83-84Spell Penetration
85-86Splash Weapon Mastery
87-88Steadfast Personality
89-90Stone-Faced
91-92Strong Comeback
93-94Storm-Lashed
95-96Sure Grasp
97-98Taunt
99-100Toughness
d%Combat Feats
01-02Agile Maneuvers
03-04Blind-Fight
05-06Bloody Vengeance
07-08Bludgeoner
09-10Bodyguard
11-12Brutal Grappler
13-14Bullying Blow
15-16Call Out
17-18Catch Off-Guard
19-20Cautious Fighter
21-22Combat Expertise
23-24Combat Reflexes
25-26Coordinated Defense
27-28Coordinated Maneuvers
29-30Death From Above
31-32Defensive Combat Training
33-34Desperate Battler
35-36Distance Thrower
37-38Distraction Charge
39-40Dodge
41-42Elven Accuracy
43-44Enforcer
45-46Flanking Foil
47-48Focused Discipline
49-50Grudge Fighter
51-52Halfling Slinger
53-54Improved Initiative
55-56Intercepting Charge
57-58Intimidating Prowess
59-60Kobold Sniper
61-62Lookout
63-64Measured Response
65-66Mounted Combat
67-68Opening Volley
69-70Paired Opportunists
71-72Point-Blank Shot
73-74Precise Strike
75-76Prone Slinger
77-78Risky Striker
79-80River Raider
81-82Shadow Strike
83-84Solo Maneuvers
85-86Step Up
87-88Swap Places
89-90Sympathetic Rage
91-92Throw Anything
93-94Twinned Feint
95-96Unarmed Strike, Improved
97-98Undersized Mount
99-100Weapon Finesse
d%Teamwork Feats
01-04Allied Spellcaster
05-08Ally Shield
09-12Amplified Rage
13-16Callous Casting
17-20Disarm Partner
21-24Duck and Cover
25-28Elemental Commixture
29-32Ensemble
33-36Escape Route
37-40Extend the Bulwark
41-44Feint Partner
45-48Horde Charge
49-52Overwhelm
53-56Pack Attack
57-60Reckless Moves
61-64Scarred Legion
65-68Shielded Caster
69-72Spirit of the Corps
73-76Splash Volley
77-80Stealth Synergy
81-84Stone Dodger
85-88Suppress Regeneration
89-92Tandem Trip
93-96Tribe Mentality
97-100Wall of Flesh

Lesser Spell-Like Ability

First roll on the School of Magic table and then roll on the appropriate sub-table to determine the exact spell-like ability gained.

d%School of Magic
01-13Abjuration
14-25Conjuration
26-38Divination
39-50Enchantment
51-63Evocation
64-75Illusion
76-88Necromancy
89-100Transmutation
d%Abjuration
01Abeyance
02-03Adjuring Step
04Alarm
05-06Anti-Summoning School
07Arcane Lock
08-09Bestow Grace
10Bullet Shield
11-12Bullet Ward
13Cloak of Shade
14-15Corruption Resistance
16Crimson Confession
17-18Death From Below
19Dragon Turtle Shell
20-21Endure Elements
22Endure Elements, Communal
23-24Entropic Shield
25Escaping Ward
26-27Fallback Strategy
28Forest Friend
29-30Grace
31Hex Ward
32-33Hide From Animals
34Hide From Undead
35-36Hold Portal
37Hold Shield
38-39Invisibility Alarm
40Line in the Sand
41-42Miserable Pity
43Obscure Object
44-45Paladin’s Sacrifice
46Peacebond
47-48Protection From Arrows
49Protection From Chaos
50-51Protection From Chaos, Communal
52Protection From Energy
53-54Protection From Evil
55Protection From Evil, Communal
56-57Protection From Good
58Protection From Good, Communal
59-60Protection From Law
61Protection From Law, Communal
62-63Protection From Outsiders
64Protection From Technology
65-66Recentering Drone
67Remove Fear
68-69Resist Energy
70Resistance
71-72Sanctuary
73Shield
74-75Shield Companions
76Shield of Faith
77-78Shield of Fortification
79Shield Other
80-81Shield the Banner
82Stunning Barrier
83-84Suppress Charms and Compulsions
85Surmount Affliction
86-87Telepathic Censure
88Theft Ward
89-90Undetectable Alignment
91Veil of Heaven
92-93Veil of Positive Energy
94Vestment of the Champion
95-96Warding Weapon
97Wave Shield
98-99Winter Feathers
100Word of Resolve
d%Conjuration
01Ablative Barrier
02-03Abundant Ammunition
04Adhesive Spittle
05-06Air Bubble
07Blessings of Courage and Life
08-09Climbing Beanstalk
10Cloud of Seasickness
11-12Create Pit
13Create Water
14-15Cure Light Wounds
16Cure Moderate Wounds
17-18Cushioning Bands
19Delay Disease
20-21Delay Poison
2Dream Feast
23-24Drench
25Dust of Twilight
26-27Euphoric Cloud
28Fog Cloud
29-30Ghost Wolf
31Glitterdust
32-33Glue Seal
34Grease
35-36Hanspur’s Flotsam Vessel
37Icicle Dagger
38-39Infernal Healing
40Instant Armor
41-42Ki Arrow
43Lead Plating
44-45Life Conduit
46Life Shield
47-48Light of Iomedae
49Litany of Entanglement
50-51Mage Armor
52Mighty Fist of the Earth
53-54Mount
55Mount, Communal
56-57Mudball
58Obscuring Mist
59-60Path of Glory
61Phantom Steed
62-63Pick Your Poison
64Protective Spirit
65-66Rejuvenate Eidolon, Lesser
67Reloading Hands
68-69Remove Paralysis
70Remove Sickness
71Restoration, Lesser
72Restore Eidolon, Lesser
73Retrieve Item
74Returning Weapon
75Returning Weapon, Communal
76Sacred Bond
77Shadow Bomb Admixture
78Slipstream
79Solid Note
80Soothing Word
81Stabilize
82Stone Shield
83Storm of Blades
84Stumble Gap
85Summon Cacodaemon
86Summon Instrument
87Summon Minor Ally
88Summon Minor Monster
89Summon Monster I
90Summon Monster II
91Summon Nature’s Ally I
92Summon Nature’s Ally II
93Summon Swarm
94Thorn Javelin
95Unseen Engineers
96Unseen Servant
97Vomit Swarm
98Web
99Web Bolt
100Web Shelter
d%Divination
01Ancestral Communion
02Anticipate Peril
03Aram Zey’s Focus
04Beastspeak
05Blood Biography
06Blood Transcription
07Carrion Compass
08Cleromancy
09Commune with Birds
10Comprehend Languages
11Create Treasure Map
12Cultural Adaptation
13Deadeye’s Lore
14-15Detect Aberration
16-17Detect Animals or Plants
18-19Detect Chaos
20-21Detect Charm
22-23Detect Demon
24-25Detect Evil
26-27Detect Good
28-29Detect Law
30-31Detect Magic
32-33Detect Metal
34-35Detect Poison
36-37Detect Radiation
38-39Detect Relations
40-41Detect Secret Doors
42-43Detect Snares and Pits
44Detect Thoughts
45Detect Undead
46Determine Depth
47Diagnose Disease
48Discern Next of Kin
49Eagle Eye
50Early Judgment
51Elemental Speech
52Embrace Destiny
53Enemy Insight
54Find Traps
55Focused Scrutiny
56Follow Aura
57Gallant Inspiration
58Guidance
59Guiding Star
60Heightened Awareness
61Hunter’s Eye
62Hunter’s Lore
63Identify
64Karmic Blessing
65Know Direction
66Know the Enemy
67Kreighton’s Perusal
68Lay of the Land
69Lend Judgment
70Locate Object
71Locate Weakness
72Page-Bound Epiphany
73Petulengro’s Validation
74Play Instrument
75Read Magic
76Read Weather
77Residual Trackin
78Reveal Mirage
79Riversight
80Secret Speech
81See Alignment
82See Invisibility
83Sense Spirit Magic
84Share Language
85Share Language, Communal
86Share Memory
87Sift
88Speak with Animals
89Speak with Plants
90Spell Gauge
91Starsight
92Status
93Sure Casting
94Tap Inner Beauty
95Technomancy
96Timely Inspiration
97Tongues
98Track Ship
99True Strike
100Whispering Lore
d%Enchantment
01Abadar’s Truthtelling
02Aid
03Animal Messenger
04Animal Purpose Training
05Animal Trance
06Anonymous Interaction
07Bane
08Beguiling Gift
09Bestow Insight
10Bestow Weapon Proficiency
11Bleed For Your Master
12Bless
13Blessing of Luck and Resolve
14-15Blessing of the Watch
16-17Blood Rage
18-19Bungle
20-21Cacophonous Call
22-23Call Animal
24-25Calm Animals
26-27Calm Emotions
28-29Castigate
30-31Challenge Evil
32-33Charitable Impulse
34-35Charm Animal
36-37Charm Person
38-39Command
40Compassionate Ally
41Compel Hostility
42Confess
43Confusion, Lesser
44Daze
45Daze Monster
46Delay Pain
47Delusional Pride
48Enshroud Thoughts
49Enthrall
50Fairness
51Forbid Action
52Fumbletongue
53Haze of Dreams
54Heroism
55Hideous Laughter
56Hold Animal
57Hold Person
58Hypnotism
59Ill Omen
60Investigative Mind
61Keep Watch
62Knight’s Calling
63Litany of Eloquence
64Litany of Sloth
65Lock Gaze
66Lullaby
67Memorize Page
68Memory Lapse
69Mindlocked Messenger
70Moment of Greatness
71Murderous Command
72Nereid’s Grace
73Oppressive Boredom
74Pugwampi’s Grace
75Qualm
76Rage
77Rally Point
78Reckless Infatuation
79Righteous Vigor
80Seducer’s Eyes
81Severed Fate
82Sleep
83Sow Thought
84Stalwart Resolve
85Suggestion
86Swallow Your Fear
87Tactical Acumen
88Tactical Miscalculation
89Toilsome Chant
90Touch of Idiocy
91Touch of Mercy
92Unadulterated Loathing
93Unbreakable Heart
94Unnatural Lust
95Unprepared Combatant
96Unwitting Ally
97Vexing Miscalculation
98Wartrain Mount
99Wrath
100Zone of Truth
d%Evocation
01-02Blistering Invective
03-05Breeze
06-07Consecrate
08-10Contingent Action
11-12Continual Flame
13-15Dancing Lights
16-17Darkness
18-20Desecrate
21-22Discovery Touch
23-25Distracting Cacophony
26-27Distressing Tone
28-30Divine Favor
31-32Faerie Fire
33-35Fire of Entanglement
36-37Flare
38-40Flare Burst
41-42Floating Disk
43-45Gentle Breeze
46-47Gust of Wind
48-50Heroic Fortune
51-52Horn of Pursuit
53-55Light
56-57Light Lance
58-60Litany of Righteousness
61-62Penumbra
63-65Piercing Shriek
66-67Pilfering Hand
68-70Protective Penumbra
71-72Recharge
73-75Ricochet Shot
76-77Sacred Space
78-80Sanctify Corpse
81-82Scoop
83-85Spark
86-87Spiritual Weapon
88-90Thunderstomp
91-92Tracing Mark
93-95Unwelcome Halo
96-97Wake of Light
98-100Wind Wall
d%Illusion
01-02Alter Musical Instrument
03-05Blend
06-07Blur
08-10Blurred Movement
11-12Chameleon Stride
13-15Clarion Call
16-17Color Spray
18-20Dazzling Blade
21-22Disguise Other
23-24Disguise Self
25-26Disguise Weapon
27-28Display Aversion
29-30Familiar Figment
31-32Ghost Sound
33-34Ghostly Disguise
35-36Haunted Fey Aspect
37-38Haunting Mists
39-40Hide Campsite
41-42Hypnotic Pattern
43-44Illusion of Calm
45-46Inner Focus
47-48Invisibility
49-50Jitterbugs
51-52Lose the Trail
53-54Mad Hallucination
55-56Magic Aura
57-58Magic Mouth
59-60Mask Dweomer
61-62Mask Dweomer, Communal
63-64Minor Dream
65-66Minor Image
67-68Mirror Imae
69-70Misdirection
71-72Muffle Sound
73-74Negative Reaction
75-76Phantom Trap
77-78Planetarium
79-80Semblance of Flesh
81-82Shadow Anchor
83-84Shadow Weapon
85-86Silence
87-88Silent Image
89-90Silent Table
91-92Symbol of Mirroring
93-94Trail of the Rose
95-96Twilight Haze
97-98Vanish
99-100Ventriloquism
d%Necromancy
01-02Advanced Scurvy
03-04Animate Dead, Lesser
05-06Bed of Iron
07-08Bleed
09-10Blindness/Deafness
11-12Brow Gasher
13-14Calm Spirit
15-16Cause Fear
17-18Command Undead
19-20Companion Life Link
21-22Corpse Lanterns
23-24Curse Item
25-26Curse Water
27-28Death Candle
29-30Death Knell
31-32Deathwatch
33-34Deathwine
35-36Decompose Corpse
37-38Defending Bone
39-40Defoliate
41-42Doom
43-44Enemy’s Heart
45-46False Life
47-48Fester
49-50Gentle Repose
51-52Ghoul Hunger
53-54Ghoul Touch
55-56Hibernate
57-58Howling Agony
59-60Hunter’s Howl
61-62Inflict Light Wounds
63-64Inflict Moderate Wounds
65-66Interrogation
67-68Life Pact
69-70Limp Lash
71-72Lipstitch
73-74Litany of Weakness
75Mark of Blood
76Mathematical Curse
77Necromantic Burden
78Oath of Justice
79Pernicious Poison
80Phantom Blood
81Pox Pustules
82Ray of Enfeeblement
83Ray of Sickening
84Repair Undead
85Restful Sleep
86Restore Corpse
87Scare
88Sculpt Corpse
89Sentry Skull
90Shared Sacrifice
91Skinsend
92Sotto Voce
93Spectral Hand
94Steal Voice
95Stricken Heart
96Touch of Bloodletting
97Touch of Fatigue
98Toxic Gift
99Undine’s Curse
100Unliving Rage
d%Transmutation
1Aboleth’s Lung
2Abstemiousness
3Abyssal Vermin
4Accelerate Poison
5Acute Senses
6Adhesive Blood
7Adoration
8Air Step
9Alchemical Allocation
10Alchemical Tinkering
11Allegro
12Allfood
13Alter Self
14Alter Winds
15Ancestral Regression
16Angelic Aspect, Lesser
17Animal Aspect
18Animate Rope
19Ant Haul
20Ape Walk
21Aspect of the Bear
22Aspect of the Falcon
23Aspect of the Nightingale
24Badger’s Ferocity
25Barkskin
26Bear’s Endurance
27Binding Earth
28Blade Lash
29Bless Water
30Bless Weapon
31Blood Armor
32Blood Blaze
33Blood Scent
34Bloodhound
35Bomber’s Eye
36Borrow Skill
37Break
38Bristle
39Brittle Portal
40Bull’s Strength
41Buoyancy
42Call Weapon
43Carry Companion
44Cat’s Grace
45Cauterizing Weapon
46Certain Grip
47Chameleon Scales
48Chastise
49Crafter’s Curse
50Crafter’s Fortune
51Darkvision
52Disfiguring Touch
53Dragonvoice
54Eagle’s Splendor
55Enhance Water
56Enlarge Person
57Entangle
58Expeditious Retreat
59Face of the Devourer
60Feast of Ashes
61Feather Fall
62Feather Step
63Fleshcurdle
64Forced Quiet
65Fox’s Cunning
66Goodberry
67Gravity Bow
68Greensight
69Hairline Fractures
70Haste
71Imbue with Addiction
72Improve Trap
73Ironbeard
74Ironbloom Sprouts
75Jump
76Levitate
77Liberating Command
78Lighten Object
79Long Arm
80Longstrider
81Mage Hand
82Make Whole
83Mirror Hideaway
84Monkey Fish
85Owl’s Wisdom
86Pass Without Trace
87Polypurpose Panacea
88Purify Food and Drink
89Putrefy Food and Drink
90Reduce Person
91Rope Trick
92Sickening Strikes
93Slow
94Soften Earth and Stone
95Spider Climb
96Time Shudder
97Touch of Gracelessness
98Touch of the Sea
99Tree Shape
100Twisted Space

Spell-Like Ability, Greater

d%School of Magic
01-11Abjuration
12-22Conjuration
23-33Divination
34-44Enchantment
45-55Evocation
56-66Illusion
67-77Necromancy
78-88Transmutation I
89-100Transmutation II
d%Abjuration
01-02Ablative Sphere
03-04Anti-Incorporeal Shell
05-06Antiplant Shell
07Aram Zey’s Trap Ward
08-09Blade Snare
10-11Break Enchantment
12-13Cure of Magic Negation
14-15Dimensional Anchor
16Discharge
17-18Dismissal
19-20Dispel Chaos
21-22Dispel Evil
23-24Dispel Good
25-26Dispel Law
27-28Dispel Magic
29-30Dweomer Retaliation
31-32Enchantment Foil
33-34Freedom of Movement
35-36Globe of Invulnerability, Lesser
37-38Glyph of Warding
39-40Guardian of Faith
41-42Life Bubble
43-44Magic Circle Against Chaos
45-46Magic Circle Against Evil
47-48Magic Circle Against Good
49-50Magic Circle Against Law
51Magic Circle Against Technology
52-53Marks of Forbiddance
54-55Nondetection
56Nondetection, Communal
57Numerological Resistance
58Oath of Peace
59-60Primal Scream
61-62Protection From Arrows, Communal
63-64Protection From Energy
65-66Protection From Energy, Communal
67-68Rebuke Technology
69-70Remove Curse
71-72Resist Energy, Communal
73-74Rune of Warding
75-76Sacrificial Oath
77-78Sanctify Armor
79-80Shield of Fortification, Greater
81-82Soothe Construct
83-84Spell Immunity
85-86Spellcrash, Lesser
87-88Stoneskin
89-90Stoneskin, Communal
91-92True Form
93-94Undeath Ward
95-96Ward of the Seasons
97-98Ward Shield
99-100Ward of the Faithful
d%Conjuration
01-02Accept Affliction
03Acid Pit
04-05Ancestral Gift
06Ash Storm
07-08Blaze of Glory
09Cape of Wasps
10-11Chains of Light
12Create Food and Water
13-14Cure Critical Wounds
15Cure Serious Wounds
16-17Delay Poison, Communal
18Dimension Door
19-20Eaglesoul
21Font of Spirit Magic
22-23Freedom’s Toast
24Grove of Respite
25-26Hallucinogenic Smoke
27Hostile Juxtaposition
28-29Infernal Healing, Greater
30Insect Plague
31-32Irradiate
33Jester’s Jaunt
34-35King’s Castle
36Life Conduit, Improved
37-38Litany of Escape
39Mad Monkeys
40-41Mage’s Faithful Hound
42Major Creation
43-44Martyr’s Last Blessing
45Minor Creation
46-47Nauseating Trail
48Neutralize Poison
49-50Path of Glory
51Phantom Chariot
52-53Phantom Driver
54Phantom Steed, Communal
55-56Planar Ally, Lesser
57Planar Binding, Lesser
58-59Rain of Frogs
60Remove Blindness/Deafness
61-62Remove Disease
63Remove Radioactivity
64-65Restoration
66Secure Shelter
67-68Sepia Snake Sigil
69Sleet Storm
70-71Slowing Mud
72Solid Fog
73-74Spiked Pit
75Stinking Cloud
76-77Summon Accuser
78Summon Ancestral Guardian
79-80Summon Cacodaemon, Greater
81Summon Ceustodaemon
82-83Summon Flight of Eagles
84Summon Genie
85Summon Genie, Lesser
86Summon Lesser Demon
87Summon Lesser Psychopomp
88Summon Monster III
89Summon Monster IV
90Summon Monster V
91Summon Nature’s Ally III
92Summon Nature’s Ally IV
93Summon Stampede
94Symbol of Healing
95Teleport
96Tree Stride
97Unseen Crew
98Vomit Twin
99Wall of Stone
100Web Cloud
d%Divination
01-02Ancestral Memory
03-05Arcane Eye
06-07Arcane Sight
08-10Aura Sight
11-12Battlemind Link
13-15Beacon of Luck
16-17Calculated Luck
18-21Clairaudience/Clairvoyance
22-24Commune with Nature
25-26Contact Other Plane
27-28Detect Scrying
29-31Discern Lies
32-33Discern Value
34-35Divination
36-37Domination Link
38-39Dungeonsight
40-41Elemental Speech
42-43Find Quarry
44-46Gilded Whispers
47-48Guiding Star
49-50Hunter’s Eye
51-52Irriseni Mirror Sight
53-54Jungle Mind
55-57Legend Lore
58-59Litany of Sight
60-62Locate Creature
63-64Locate Object
65-66Locate Weakness
67-68Mark of Obvious Ethics
69-70Pierce Disguise
71-72Reveal Mirage
73-74Riversight
75-76Scrying
77-78See Invisibility
79-80See Through Stone
81-82Seek Thoughts
83-84Share Language, Communal
85-86Spherescry
87-88Steal Book
89-90Symbol of Revelation
91-92Tongues, Communal
93-94Truespeak
95-96Unravel Destiny
97-100Witness
d%Enchantment
01Antithetical Constraint
02-03Apparent Treachery
04Aura of the Unremarkable
05-06Battle Trance
07Bestow Insight
08-09Bite the Hand
10Blessing of Luck and Resolve, Mass
11-12Blood Rage
13Burst of Glory
14-15Business Booms
16Charitable Impulse
17-18Charm Monster
19Confusion
20-21Control Summoned Creature
22Coward’s Lament
23-24Crushing Despair
25Curse of Disgust
26-27Daze, Mass
28Debilitating Portent
29-30Deep Slumber
31Denounce
32-33Dominate Animal
34Dominate Person
35-36Enshroud Thoughts
37Envious Urge
38-39False Alibi
40Forced Repentance
41-42Forgetful Slumber
43Geas, Lesser
44-45Good Hope
46-47Heroism
48-49Hold Monster
50-51Hold Person
52-53Litany of Eloquence
54-55Litany of Madness
56-57Lover’s Vengeance
58-59Malicious Spite
60-61Mantle of Calm
62-63Martial Marionette
64-65Mindlocked Messenger
66-67Modify Memory
68-69Moonstruck
70-71Nixie’s Lure
72-73Overwhelming Grief
74-75Planeslayer’s Call
76-77Prayer
78-79Prosperous Room
80-81Sacrifice
82-83Sequester Thoughts
84-85Shared Wrath
86-87Sleepwalking
88-89Smug Narcissism
90-91Stay the Hand
92-93Suggestion
94-95Symbol of Laughter
96-97Terrible Remorse
98-99Triggered Suggestion
100Utter Contempt
d%Evocation
01-03Agonize
04-06Arcane Concordance
07-09Archon’s Aura
10-12Archon’s Trumpet
13-15Borrow Fortune
16-18Channel the Gift
19-21Contingent Scroll
22-26Creeping Ice
27-30Dark-Light
31-34Daylight
35-38Deeper Darkness
39-42Divine Power
43-46Emergency Force Sphere
47-50Helping Hand
51-53Heroic Fortune, Mass
54-56Hydraulic Torrent
57-60Imbue with Spell Ability
61-64Invisibility Purge
65-68Leashed Shackles
69-72Litany of Thunder
73-76Resilient Sphere
77-79Screech
80-82Sending
83-85Sonic Thrust
86-88Spiritual Ally
89-92Telekinetic Charge
93-96Tiny Hut
97-100Unbearable Brightness
d%Illusion
01-03Adjustable Disguise
04-06Cackling Skull
07-09Chameleon Stride, Greater
10-12Displacement
13-15Exquisite Accompaniment
16-18Fearsome Duplicate
19-21Hallucinatory Terrain
22-25Illusory Hoard
26-28Illusory Poison
29-32Illusory Script
33-35Illusory Wall
36-39Invigorate, Mass
40-43Invisibility Sphere
44-47Invisibility, Greater
48-51Loathsome Veil
52-55Major Image
56-58Minor Phantom Object
59-62Rainbow Pattern
63-66Shadow Barbs
67-70Shadow Conjuration
71-73Shadow Dragon Aspect
74-77Shadow Step
78-80Simulacrum, Lesser
81-83Stolen Light
84-86Twine Double
87-89Vision of Hell
90-92Wall of Nausea
93-96Wandering Star Motes
97-100Zone of Silence
d%Enchantment
01Absorb Toxicity
02-03Accursed Glare
04Aggravate Affliction
05-06Animate Dead
07Aura of Doom
08-09Barrow Haze
10Bestow Curse
11-12Black Spot
13Bleed Glory
14-15Bloody Claws
16Contagion
17-18Create Soul Gem
19Daemon Ward
20-21Deadly Juggernaut
22Death Knell Aura
23-24Death Ward
25Deathless
26-27Divine Transfer
28Eldritch Fever
29-30Enervation
31-32False Life, Greater
33-34Fear
35-36Feast on Fear
37-38Gentle Repose
39-40Halt Undead
41-42Haunting Choir
43-44Healing Thief
45-46Inflict Critical Wounds
47-48Inflict Serious Wounds
49-50Ki Leech
51-52Magic Jar
53-54Malediction
55-56Marionette Possession
57-58Mark of Justice
59-60Mythic Severance
61-62Nap Stack
63-64Nature’s Ravages
65-66Plague Carrier
67-68Project Vampirism
69-70Ray of Exhaustion
71-72Rest Eternal
73-74Retribution
75-76Sadomasochism
77-78Sands of Time
79-80Shadow Projection
81-82Shared Sacrifice
83-84Sharesister
85-86Skeleton Crew
87-88Speak with Dead
89-90Speak with Haunt
91-92Summoner Conduit
93-94Undeath Inversion
95-96Venomous Bolt
97-98Virulence
99-100Wall of Blindness/Deafness
d%Transmutation 1
1Absorbing Inhalation
2Absorbing Touch
3Adjustable Polymorph
4Age Resistance
5Age Resistance, Lesser
6Air Walk
7Alter River
8Amplify Elixir
9Anchored Step
10Angelic Aspect
11Angelic Aspect, Greater
12Animal Aspect, Greater
13Animal Growth
14Anthropomorphic Animal
15Arcane Reinforcement
16Aspect of the Stag
17Aspect of the Wolf
18Atavism
19Baleful Polymorph
20Baphomet’s Blessing
21Bear’s Endurance, Mass
22Beast Shape I
23Beast Shape II
24Bestow Grace of the Champion
25Blessing of Fervor
26Blessing of the Mole
27Blessing of the Salamander
28Blink
29Blood Sentinel
30Blot
31Bull’s Strength, Mass
32Burrow
33Burst of Speed
34Cat’s Grace, Mass
35Channel Vigor
36Cloud Shape
37Command Plants
38Control Water
39Countless Eyes
40Create Holds
41Dance of a Hundred Cuts
42Darkvision, Communal
43Darkvision, Greater
44Devolution
45Diminish Plants
46Disable Construct
47Eagle’s Splendor, Mass
48Earth Glide
49Echolocation
50Elemental Body I
51Enlarge Person, Mass
52Evolution Surge
53Evolution Surge, Greater
54Eyes of the Void
55Feather Step, Mass
56Fickle Winds
57Film of Filth
58Fins to Feet
59Flash Fire
60Fluid Form
61Fly
62Fox’s Cunning, Mass
63Fractions of Heal and Harm
64Gaseous Form
65Giant Vermin
66Glibness
67Heart of the Metal
68Heavy Water
69Hostile Levitation
70Imbue with Flight
71Keen Edge
72Kiss of the First World
73Lily Pad Strikes
74Longstrider, Greater
75Magic Vestment
76Make Whole, Greater
77Meld into Stone
78Mirror Transport
79Mnemonic Enhancer
80Monstrous Extremities
81Monstrous Physique I
82Monstrous Physique II
83Nature’s Exile
84Overland Flight
85Owl’s Wisdom, Mass
86Persistent Vigor
87Planar Adaptation
88Planetary Adaptation
89Plant Growth
90Pup Shape
91Quench
92Reboot
93Reduce Person, Mass
94Reincarnate
95Renovation
96Reprobation
97Resinous Skin
98Ride the Waves
99Rune of Durability
100Rusting Grasp
d%Transmutation II
01-03Sanctify Weapons
04-07Sculpt Sound
08-10Sea Stallion
11-14Secret Page
15-17Shadowy Haven
18-21Shifting Sand
22-24Shrink Item
25-28Sky Steed
29-31Sky Swim
32-35Spider Climb, Communal
36-38Steal Years
39-42Stench of Prey
43-45Stone Shape
46-49Strangling Hair
50-52Strip Scales
53-56Symbol of Slowing
57-59Threefold Aspect
60-63Tireless Pursuers
64-66Transplant Visage
67-70Treasure Stitching
71-73Undead Anatomy I
74-77Vermin Shape I
78-80Vermin Shape II
81-83Vex Giant
84-87Water Breathing
88-90Water Walk
91-95Water Walk, Communal
96-100Zone of Foul Flames

Spell-Like Ability, At-Will

Roll on the Spell-Like Ability, Lesser table to determine the spell gained.

As my own personal attempt, here is a race I randomly generated. The numbers to the right are the point cost for each trait. This race I rolled up aiming for 10 points, but I ended up at about 13.

Small Fey [2]

Average Speed [0]

Standard Ability Scores (+2 Dex, +2 Wis, -2 Str) [0]

Languages: Linguist [1]

Ability Score: Advanced Strength [4] (+2 Strength, which cancels out that negative Strength from the Standard Array)

Defense: Fearless [1] (+2 racial bonus to saving throws against fear effect), Mist Child [1] (Whenever a member of this race has concealment or total concealment, the miss chance of attacks against them increases by 5%.)

Magical: Shadow Magic [2] (Members of this race add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Members of this race with a Charisma score of 11 or higher also gain the following spell-like abilities (the caster level is equal to the user’s character level): 1/day – ghost sound, pass without trace, ventriloquism)

Offense: Poison Use [1] (Members of this race are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.)

Other: Rodent Empathy [1] (Members of this race gain a +4 bonus on Handle Animal checks made to influence rodents.)

What we have here is the Sicovul race, a group of halfling-sized fey who have formed a symbiotic relationship with sewer rats, becoming a kind of “sewer fairie.” Living under the ground in major cities, the Sicovul tred where others dare not, remaining mostly unseen to the more prominent races residing in the city proper.

Appearance Sicovuls resemble ugly halflings, their bodies contorted in highly angular ways. Their skin color ranges from dark brown to murky gray, but this is usually covered up by the wispy white hair white grows loosely over the majority of their bodies. Preferring to not be recognized, most Sicovuls wear concealing clothing, often cloaks and robes, which mask their heritage.

Society Sicovul society is rough and based on tribal beginnings. Being generally disliked by the races of the city proper, the Sicovul live as gypsies in the city’s underground, oftentimes literally, performing jobs no one else wants to and obtaining things difficult for others. While outright warfare is unusual, sowing rumors and territory disruptions are both prevalent forms of contesting their neighboring tribes.

Relations The Sicovul have a strange relationship with most others. Living in the dark and destitute areas of the world, they are generally disliked by the local populace, but recognized as useful by those with black market connections. Their racial talents lend them to being assassins and thieves, and they do little to stop this perception.

Religion Sicovul religion is usually reflective of the societies they live it. Because they are often deeply immersed in the local populace, yet at the same time strangely apart, the Sicovul who do worship tend to choose those who encourage community and giving, yet have a propensity towards accepting the radical beliefs of splint sects within a religion.

Adventurers Adventuring is a common Sicovul activity. Because tribes within Sicovul society are so at war, and because the local populace of the cities they live in so often dismiss them, many Sicovul youths set out to search out places of their own, if not the riches so many tales promise.

Races – Randomized Worlds (2025)
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